Would This Be a Viable Build? (DK)

Post » Mon Mar 03, 2014 7:32 am

Hi guys,

So as of yet, I haven't been able to get into the beta, but I would like to start looking for a good build to play at launch.

Haven't really chosen a class yet, so I'm gonna try and make a build for each class and try them when I do finally manage to get into a beta

Starting off with DK (the class I'm leaning towards)

Race: Dunmer

Weapon Setup: 2h/Destruction Staff

Armor: 2 Light/5 Heavy (Open to change, just thrown down on paper)

Stat Distribution: 5 Magicka/5 Health/2 Stamina (Also open to change)

Two Handed

Ultimate: Magma Armor

Empowering Chains

Burning Embers

Cinder Storm

Dragon Blood (undecided on morph)

Undecided (Molten Armaments, Igneous Shield, Unstoppable, Flame Lash, Spiked Armor)

Destruction Staff (Fire)

Ultimate: Standard of Might

Unstable Wall of Elements

Burning Breath

Burning Talons

Deep Breaths

Elemental Drain

Idea behind this build was to build kind of a bruiser/tanky dps kind of build. The first weapon setup uses a 2h weapon to take advantage of the Arcane Fighter passive which increases chance to proc fire enchantments (which DK has other passives to boost). Its main purpose is to get up close and personal with opponents and tank while dealing moderate damage with Burning Embers/2h fire enchantments. It uses the heals from dragon blood and burning embers alongside the CC from cinder storm to keep itself alive and uses empowering chains to grab mobs off team mates.

The second weapon setup uses destruction staff and several AoE abilities to basically melt large groups. Use burning talons to snare a large group and unleash wall of elements, burning breath and deep breaths while using elemental drain to hit tougher mobs.

This build was basically derived from what I've seen here on the forums and on Youtube, I haven't been able to test it.

Anybody have any input on whether or not this will work or how to make it better?

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Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Mon Mar 03, 2014 11:23 am

I was looking at

The morphed armor skill
Charge
2hander cleave morphed
Stone fist for rupts.

Charge in put on armor deal Aoe DMG cleave do Aoe DMG and gain a DMG shield,

That's what I got so far.

Really wish the real forums was up to discuss more builds
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Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Mon Mar 03, 2014 9:34 am

Problem is, cleave and charge are both based off stamina where this build has very, very little stamina. Though I suppose spiked armor could fill the last slot.

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Leonie Connor
 
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Joined: Mon Mar 12, 2007 4:18 pm

Post » Mon Mar 03, 2014 3:56 am

I'm not sure it is worth the time to plan a build right now, there will be changes and adjustments to the skills over the first few months after launch and it is probably better to wait and see how the game evolves.

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Krystina Proietti
 
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Joined: Sat Dec 23, 2006 9:02 pm

Post » Mon Mar 03, 2014 2:32 pm

I suppose. Still, its not a bad idea to have something to work off of.

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Kaley X
 
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Joined: Wed Jul 05, 2006 5:46 pm


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