Bethesda's Game Studio Todd Howard please have the PC version of The Elder Scrolls VI have all of these features.
Some new updates to my list 3/02/14
80. Miscellaneous will be put into proper categories
80. 2.0. A whole lot more traveling merchants.
80. 2.1. Merchants allow the Player Character (PC) to sell them anything. Except for stolen stuff. Stolen stuff can be sold to fences only. Also have NPC's come to merchants to sell whatever they want whenever they want dynamically all in real time. Improve the Artificial Intelligence (A.I.) for the NPC's a whole lot for the NPC's to be able to do this make it feel realistic.
80. 2.2. Let the Player Character (PC) have the ability to open her or his own bars, inns, shops, and stores.
80. 2.3. Investing in stores should increase their net wares.
80. 2.4. Trade Deliveries
80. 2.5. Haggling
80. 2.6. Scaleable objects: (Ex. cliffside, tree, dense hanging moss, etc).
80. 2.7 Drinking too much alcohol should make the Player Character (PC) drunk and throw up if he or she drinks to much.
80. 2.8. Chests need to have categories.
80. 2.9. Let the Player Character (PC) have the ability to label the containers in her house or his house.
Some new updates to my list 2/05/14
76. Combat
76. 2.2. Environmental objects: (ex. foliage) and lighting factor more into stealth.
76. 2.3. Objects: All buildings you should be able to hide when you encounter a NPC then you should be able to climb rooftops or blow out the fire on candles so you can hide in the shadows better and become more stealthy.
76. 2.4. Improved hit detection and animations: Add locational damage. If I hit a NPC with a sword very hard on their leg it should either cut off the leg or wound that NPC so bad that he will crawl. Also add a lot more body parts to be mutilated. Like in Fallout 3 but more improved.
76. 2.5. Destruction Spells should effect the environment. Flame spells and fire spells should make the foliage catch on fire like in Far Cry 2 and Far Cry 3.
80. Miscellaneous will be put into proper categories
80. 1.7. Reintroduction of smaller camps and towns a la Morrowind - tribes of desert dwelling Khajiit, Imperial spies, Alik'r traders etc.
80. 1.8. Dynamic terrain. Sand dunes that can move and bury dungeon entrances and the need to bring a machete to cut through harsh jungle.
80. 1.9. Develop Expansion Packs that add a lot of content like Shivering Isles for The Elder Scrolls IV: Oblivion and Dragonborn for The Elder Scrolls V: Skyrim for The Elder Scrolls VI. Also develop Expansion Packs like Dawnguard for The Elder Scrolls V: Skyrim that brings back lore things like how Dawnguard brought back the Snow Elves. I want to see new islands or new provinces added in Expansion Packs for The Elder Scrolls VI. I want The Elder Scrolls VI to have more than 5 Expansion Packs. Yes I said I want The Elder Scrolls VI to get more than 5 Expansion Packs and to be supported for many more years than just 2 years. The Elder Scrolls III: Morrowind has only 2 expansion packs Bloodmoon and Tribunal, The Elder Scrolls IV: Oblivion only has 1 expansion pack Shivering Isles, and The Elder Scrolls V: Skyrim only has 2 expansion packs Dawnguard and Dragonborn. The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and The Elder Scrolls V: Skyrim could of earned so much more money from me if Bethesda Game Studios developed a few more expansion packs. I am not alone on this there are a lot of people world wide who want to purchase more expansion packs like me. No more DLC's please only include the DLC's in patches for free.
Some new updates to my list 1/07/14
81. Games
81. 1.0. Card games: Include card games where you can play for money and against other NPC's.
81. 1.1. Cheating on games: If you are caught cheating when playing games with other NPC's the other NPC's can get mad and try to kill you or fights can start breaking out between you and the NPC's fighting each other as well or if you are caught cheating NPC's can call the guards to arrest you if they want to. It all depends on how passive the NPC('s) are, is or how violent the NPC('s) are, is.
80. Miscellaneous will be put into proper categories
80. 1.4. Hand movements: When picking up objects, opening containers or picking locks actually show the hand movements of the player doing it. Same for when you are eating and drinking potions. In Crysis when you pick stuff up you can see the Player Character (PC) forearm,, fingers, hands, and wrist reach out in real time in 3D to grab and pick up the items I want to see this for The Elder Scrolls VI both in first person view and third person view.
80. 1.5. Naval battles: The Creation Engine and The Elder Scrolls V: Skyrim are capable of doing naval warfare in a large scale battle with the Player Character (PC) being able to participate in these large scale battles. According to this. http://www.andoran.com/en/ At least on the PC version of The Elder Scrolls V: Skyrim. So if The Elder Scrolls VI is set on some continent near the ocean, sea or a province of that continent near the ocean, sea I want to see docks, shipyards like the Anvil Docks in The Elder Scrolls IV: Obolivion and so you can sail boats and ships on the ocean, sea and have naval battles and have the ability to modify, customize (Modification) your ship like paint your ship with whatever colors, designs, and shapes you want and the ability to also purchase your own ship as well as the ability to build your own ship find what wood is very sturdy and has the strength to be held together depending on how big you build your ship and how you design your ship.
80. 1.6. Writing scrolls: The ability for the Player Character (PC) to write his own scrolls or to write her own scrolls as well as NPC's being able to write his or her own scrolls and you can see the scroll writing in real time you can see yourself or NPC's write the scrolls with a feather pen and dipping that feather pen in a Inkwell to get more ink on the pen when the feather pen uses up all of the ink and has no more ink on the tip of the feather pen.
76. Combat
76. 1.9. Unarmed Combat and skill trees: Like I said before bring back the attributes, classes and birthsigns so you can have the Unarmed Combat like in The Elder Scrolls III: Morrowind and have a skill tree for Unarmed Combat for The Elder Scrolls VI. So both attributes, skills like in The Elder Scrolls III: Morrowind and like in The Elder Scrolls IV: Oblivion as well as the Perks and Perk trees like in The Elder Scrolls V: Skyrim should be in The Elder Scrolls VI.
76. 2.0. Larger assortment of arrows and crossbows: Chitin, Daedric, Dwarven, Ebony, Glass, Iron, Silver, Steel, etc.
76. 2.1. Use of cloaks and animal pelts for camouflage. Use of disguises for fooling enemy factions.
75. Followers
75. 1.1. Follower can ride on a horse.
75. 1.2. Expand upon existing commands (Example avoid conflict, distract, hide, pickpocket, etc)
Some new updates to my list 9/21/13
78. Factions and Guilds
78. 1.3. Player Character (PC) can improve guild aesthetics: Banners, craft shops, etc.
78. 1.4. Less radiant quests. More structured quests with very good immersive story telling.
78. 1.5. Skill requirements: Requiring you to have skills for certain things.
78. 1.6. Rival guilds: Consequences and restrictions.
78. 1.7. Player Character (PC) leadership roles: Player Character (PC) actions have an actual impact on the guild he, she is in and when the Player Character (PC) actually does different tasks for each of the guild members.
78. 1.8. Thieves guild: Bigger houses to burglarize with more expensive luxurious stuff to steal. The Elder Scrolls III: Morrowind has a lot of expensive luxurious different types of amulets, clothes, rings, etc to steal.
Some new updates to my list 8/17/13
80. Miscellaneous will be put into proper categories
80 1.3. Hand movements: When picking up objects, opening containers or picking locks; actually show the hand movements of the player doing it. Same for when you are eating and drinking potions.
76. Combat
76. 1.6. Blocking while dual-wielding: Was quite annoying not being able to do this in The Elder Scrolls V: Skyrim and sort of ruined dual wielding.
76. 1.7. Flaming arrows: We should be able to light an arrow on fire with braziers, torches and fire spells, flame spells so they do extra fire damage. However, they should fall shorter than ordinary arrows.
76. 1.8. Direct line of sight: Should in many cases blow your cover.
Some new updates to my list 8/01/13
76. Combat
76. 1.2. Multiple takedowns of enemies.
76. 1.3. Use of traps (Bear traps and many other different various traps).
76. 1.4. Counter attacks.
76. 1.5. Detailed gore (Ex. Slice across neck).
78. Factions and Guilds
78. 1.1. Allow us to start a guild from the ground up.
78. 1.2. Give guild members more personality.
Some new updates to my list 7/02/13.
74. Gems, Jewelery, and Jewelcrafting
74. 1.0. Being someone who collects the gem's especially the flawless gems. It would be cool in The Elder Scrolls VI so you can use those gems beyond making jewelry like adding gems to armor's and weapons that you can then fuse magic into those gems to increase the power of the enchantments even further. Like in World of Warcraft you can socket gems in your armor to increase stats. Also add Jewelcrafting as a skill also like in World of Warcraft.
Some new updates to my list 5/20/13.
75. Followers
75. 1.0. Get rid of the follower limit, or at least make it so you can get extra followers by selecting a perk in the speech tree.
76. Combat
76. 1.0. Bleeding: When you stab or cut an enemy they should start to bleed and slowly lose health. You should be able to stop the bleeding with bandages, potions or spells.
76. 1.1. Knockdowns: We should be able to knock enemies down with our fists, weapons and cause them to stagger a bit. If they are on the ground we should be able to perform a ground execution.
77. Apparel, Armor, Clothing, Clothes
77. 1.0. Make it so the Player Character (PC) and other NPC's can wear two or more rings at a time like in The Elder Scrolls IV: Oblivion.
78. Factions and Guilds
78. 1.0. Guild Members: The Player Character (PC) should not be the only person doing quests and missions for guilds. Whilst you are playing, guild members should go on contracts and missions set for them.
79. Anniversaries, Birthdays, Celebrations and Holidays
79. 1.0. Make people celebrate or mention their birthdays so it feels like NPC's are aging.
80. Miscellaneous will be put into proper categories
80. 1.0. Aging: Make the player and other NPC's age through the game like if 10 in game years pass, a child shouldn’t still be a child.
80. 1.1. Breaking Locks: Allow us to break locks with our weapons. Harder locks require better weapons, harder strikes or more strikes for them to break. Breaking locks should be very loud and alert nearby NPC's.
80. 1.2. Taxes: If the player or any other NPC owns a house in a hold or city they should have to pay a monthly tax to the count.
More updates to come when I can think of any.
1. Physical retail copy of the PC version of The Elder Scrolls VI that sells at brick and mortar retailer stores like Best Buy, Fry's Electronics, GameStop, Target, and Wal-Mart to be Digital Rights Management (DRM) free no copy protection software of any type meaning no CD Keys, SecuROM or Steam, Steam Works and of course have it ship with the Construction Set, Creation Kit or whatever the PC version of The Elder Scrolls VI's mod tools will be called like how the PC version of The Elder Scrolls III: Morrowind has on a CD disk. Well since The Elder Scrolls VI will be released on the PC and the next generation consoles coming out soon ship it on Blu-Ray disks the way the PC version of The Elder Scrolls IV: Oblivion Construction Set and the PC version of The Elder Scrolls V: Skyrim Creation Kit has to be downloaded digitally off of the internet off of The Elder Scrolls website and off of Steam from the Tools section svcks don't add subscribe button or any Steam Works buttons and Steam Workshop buttons on it now sell a Steam version specifically on Steam only and integrate Steam Workshop for the PC version of The Elder Scrolls VI Steam version only but not for the retail boxed physical copies sold at brick and mortar retailer stores leave those Digital Rights Management (DRM) free please and sell a version on http://www.gog.com/ as well I would gladly buy all 3 versions retail from brick and mortar retailer stores, off of http://www.gog.com/, and off of Steam.
1A. Digital Rights Management (DRM) is not the solution Digital Rights Management (DRM) hurts the loyal paying customers not the pirates arg ye matey copy protection should cease and never exist on the physical boxed versions of video game copies sold at brick and mortar retailer stores ever again.
1B. Do what CD Projekt RED did to The Witcher 2: Assassins of Kings offer a Digital Rights Management (DRM) free version on http://www.gog.com/ and physical boxed version of the PC version of The Elder Scrolls VI at brick and mortar retailer stores like Best Buy, Fry's Electronics, GameStop, Target, and Wal-Mart Digital Rights Management (DRM) free no CD Keys, Sony's SecuROM, Steam, Steam Works or TAGES and offer a Steam Works version specifically on Steam only.
2. Get rid of the Havok physics engine use Nvidia's PhysX physics engine Borderlands 2 uses it and it is amazing especially the blood, fluid, liquid, water simulations and tear-able cloth simulations I have no Nvidia graphic card(s) only a AMD/ATI graphic card while I can't play with PhysX on max settings I can play with them on medium settings with no freezing, stuttering issues or performance loss at all and every other graphical setting I can run on max I just don't like Havok it's terrible and sluggish also Nvidia's PhysX physics engine Software Development Kit (SDK) is free to use for all systems Xbox 360, PlayStation 3 (PS3), Wii, WIi U, and PC. Until you make a profit of $100,000 + dollars (USD).
3. Or you can just make your own proprietary physics engine made with your own source code so that you can release the full source code of your own proprietary physics engine that you made for the PC version of The Elder Scrolls VI.
3A. Oh and release full source code and Software Development Kit (SDK) ability so modders on PC can make even more better and bigger mods.
3B. Pretty sure you heard of the OpenMW Team they got a really good plan set out.
3C. https://openmw.org/en/
3D. Here is the most important part for PC gamers who are modders especially modders with programming skills Zenimax Media Inc, Bethesda Softworks, and Bethesda Game Studios please build a brand new video game engine from the ground up for PC with PC gamers in mind with your own proprietary software and middleware software so that you can release the full source code for the PC version of The Elder Scrolls VI like Id Software does with their PC versions of their video games.
3E. Build your own proprietary video game engine that has no loading screens from scratch from the ground up with your own proprietary physics engine, software, middleware software, and Source Code. CD Projekt RED developed their own proprietary video game engine that has no loading screens for The Witcher 3: Wild Hunt which is also a open world video game like The Elder Scrolls CD Projekt RED calls their proprietary developed video game engine REDengine3 you can travel from one end to the other end of the world in The Witcher 3: Wild Hunt seamlessly without any loading screens at all.
3F. Or just license Unreal Engine 4 from Epic Games and release mod tools with Unreal Development Kit 4 (UDK4) or whatever Epic Games calls the new Unreal Development Kit (UDK) for Unreal Engine 4.
4. Develop fully 3D modeled dynamic weather effects like real volumetric clouds rather than being simply painted in the skybox same goes for dust, rain and snow have it all be full 3D modeled and dynamically rendered in real time.
4A. Add dynamic volumetric fog Crytek's CryEngine 3 does this and Crytek says the PC version of Crysis 3 will also have this.
5. Add support for all 4 Windows versions for the PC version of The Elder Scrolls VI Windows XP, Windows Vista, Window 7, and Windows 8 I do hate Windows 8 certification thing that Microsoft added though and I hate the Microsoft Windows store as well :/.
5A. Add support for all 3 DirectX versions DIrectX 9, DirectX 10 and DirectX 11 and DirectX 11 to it's fullest potential with all the DIrectX 11 features such as tessellation and the ability to render Unlimited Particles FX and Nvidia's PhysX physics engine features APEX Clothing, APEX Destruction and APEX Turbulence.
6. Crytek's CryEngine 3 can render Unlimited Particles at a time and Crytek said Crysis 3 will have that.
6A. Same goes for Epic Games Unreal Engine 4 although I think Epic Games said that Unreal Engine 4 can render over 1,000,000 particles at a time.
7. I want The Elder Scrolls VI to have 500 hours of quests and to be open world bigger than The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim combined with 600 places to explore.
8. More animations than ever before ability to repair weapons and armor and to actually see myself in 3rd person at work benches stitching clothing and armor together with thread in cloth or leather and pounding out iron, steel or what ever else metal the armor is made of with a hammer.
8A. More eating Animations I don't want to see NPC's when they drink different types of beverages to drink out of the same mug and tankard when they drink Mead from a Mead bottle show the Mead bottle or if they are drinking different colored glass potion bottles see them drink out of that specific colored potion bottle and animation for that or if they drink the different types of beverage bottles that there are see them drink those with that color same goes for food if they eat bread show the NPC's holding bread in their hands and bringing it to put in their mouth to eat it if it's soup show them eating soup with a spoon or if it's apples, dog meat, or venison see them eat those different types of food don't have the bread eating animation for every type of food that they eat.
9. Please give us a slider bar in the options menu to set the arrows how many to stay in the world and not disappear after firing your bows and crossbows example 0-infinite people who have weak PC's can set 0-100 or 0-900 etc and people with very powerful PC's can set it to infinite and to never disappear.
9A. Just give us every graphical setting features in the options menu in the graphics options menu for the PC version of The Elder Scrolls VI not in the launcher options menu 9B to 9D are examples of graphical features that need to be in the options menu in the graphics options menu for the PC version of The Elder Scrolls VI. Batman: Arkham City also has the graphics options in the launcher menu in the options menu just like The Elder Scrolls video games but don't do that anymore every single graphical feature needs to be inside the video game itself in the options menu in the graphics options menu.
9B. Please give us tessellation in the options menu section in the graphics options menu section in the DirectX 11 options menu section of the PC version of The Elder Scrolls VI off, low, medium, high, very high, ultra high, maximum. The PC version of Aliens vs. Predator has this in the options menu in the graphics options menu section, the PC version of Metro 2033 has this in the options menu in the graphics options menu section, the PC version of Deus Ex: Human Revolution has this in the options menu in the graphics options menu section, the PC version of Batman: Arkham City has this in the launcher menu in the options menu in the graphics options menu section.
9C. Please give us level of detail (LOD) distance in the options menu section in the graphics options menu section in the DirectX 9 options menu section in the graphics options menu section, in the DirectX 10 options menu section in the graphics options menu section, and in the DirectX 11 options menu section in the graphics options menu section of the PC version of The Elder Scrolls VI off, very near, near, far, very far, ultra far, maximum. The PC version of The Witcher 2: Assassins of Kings has this in the launcher menu under the video and language section but I want this option in the video game itself not in the launcher menu like the PC version of The Witcher 2: Assassins of Kings and the PC version of The Elder Scrolls V: Skyrim.
9D. Please give us decals in the options menu section in the graphic options menu section in the DirectX 9 options menu in the graphics options menu section, in the DirectX 10 options menu section in the graphics options menu section, and in the DirectX 11 options menu section in the graphics options menu section of the PC version of The Elder Scrolls VI off, low, medium, high, very high, ultra high, maximum. The PC version of The Witcher 2: Assassins of Kings has this in the launcher menu under the video and language section and the PC version of The Elder Scrolls V: Skyrim has this in the launcher menu in the options menu section.
10. Ability to plant and grow crops for food and raise live stock for food.
11. More movement animations climb, dodge, roll, lean, lean against walls and vault over low obstacles.
12. Ability to add modifications to weapons such as the ability to wrap leather strips on the handle of the axes, daggers, swords, etc.
13. Keep marriages and also give us the ability to divorce I hate how in The Elder Scrolls V: Skyrim I had to kill my wife or get my wife killed to get married to someone else and keep adoptions as well.
14. Add and keep companions, dogs, humans and all kinds of other animals, creatures, monsters, etc.
15. Keep the purchasing property and furniture system for the property you just bought.
16. Do jobs for people.
17. More enemies in the the Tamriel continent of whatever province The Elder Scrolls VI will be set in and more dungeons, caves, etc this goes along with the previous statement I said above to adding 600 places to explore.
18. Do not get rid of repair like in The Elder Scrolls V: Skyrim make axes, daggers, knives, swords, etc dull and axes, daggers, knives, swords, etc to break and the ability to sharpen the blades of weapons once dull.
19. Add perks every level.
20. Fill the Tamriel world of whatever province The Elder Scrolls VI will be set in with lots ofneutral NPC's and NPC's that will attack the Play Character (PC) when he, she, they see you.
21. Let us continue past the main quest after completing it.
22. Don't remove or merge any skills.
23. Don't remove traits, add more, make them important.
24. Do explain how agriculture, production, industry, and trade works so that the Tamriel continent and whatever province The Elder Scrolls VI is set in is coherent.
25. Focus on quantity of companions and focus on quality.
26. Focus on dungeons.
27. Bring back the attributes like how The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion has for The Elder Scrolls VI.
28. Bring back the ability to choose what classes and birthsign's you want to choose like how The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion has for The Elder Scrolls VI.
29. Add 96 or more combat animations, moves when you are attacking or fighting NPC's for The Elder Scrolls VI.
30. Add hurricanes, tornadoes, and twisters. Add physics to the hurricanes, tornadoes, and twisters and make the hurricanes, tornadoes, and twisters pick up dirt, dirt particles, grass, leaves, and trees all fully dynamic, fully real time, in 3D, and interactable with the environment for The Elder Scrolls VI.
31. Keep the perk system and perk tree system for The Elder Scrolls VI.
32. Keep the prisoner intro like how The Elder Scrolls III, The Elder Scrolls IV: Oblivion, and The Elder Scrolls V: Skyrim has. This is the best thing about The Elder Scrolls it gives the play the ability to make his or her own story.
33. Keep the duel wielding weapons system and duel wielding spells system.
34. Keep the sprint system.
35. Keep the Dark Brotherhood Guild.
36. Keep the Thieves Guild.
37. Keep the cities undiscovered so you cannot fast travel to them only when you discover them like in The Elder Scrolls V: Skyrim not like in The Elder Scrolls IV: Oblivion.
38. Keep the Radiant Story system but only for bar, tavern and inn owners so you can keep getting randomly generated quests from them all the other quests like the main quests, guild quests, and side quests must be hand written, hand scripted or whatever you want to call it.
39. Keep the Elven armor and Elven weapons for The Elder Scrolls VI.
40. Keep the Ancient Nord weapons like how The Elder Scrolls V: Skyrim has for The Elder Scrolls VI.
41. Keep the Falmer, Falmer armor, and Falmer weapons like how The Elder Scrolls V: Skyrim has for The Elder Scrolls VI.
42. Keep the Forsworn armor and Forsworn weapons like how The Elder Scrolls V: Skyrim has for The Elder Scrolls VI.
43. Keep the dragons like how the The Elder Scrolls V: Skyrim has for The Elder Scrolls VI.
44. Keep the dragon flying animation, effects, physics, whatever you want to call them system like how the The Elder Scrolls V: Skyrim expansion pack Dragonborn has for the The Elder Scrolls VI.
45. Keep the water waves animations, effects, physics, whatever you want to call them system like how the The Elder Scrolls V: Skyrim expansion pack Dragonborn has for the The Elder Scrolls VI.
46. Bring back the Minotaurs for The Elder Scrolls VI.
47. Bring back the Imp's for The Elder Scrolls VI.
48. Bring back the Clannfear's for The Elder Scrolls VI.
49. Bring back the Scamps like how The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion has for The Elder Scrolls VI.
50. Bring back the Deadroth's like how the The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion has for The Elder Scrolls VI.
51. Bring back pickup-able Candles and Lanterns like how the The Elder Scrolls III: Morrowind has for The Elder Scrolls VI.
52. Bring back the ability for the NPC's and the Player Character (PC) to use spears like how The Elder Scrolls III: Morrowind has.
53. Bring back the throwing knives and throwing stars like how the The Elder Scrolls III: Morrowind has also give us the ability to throw axes, daggers, spears, swords, etc
54. Bring back the ability to change armor with different types of other armor like how the The Elder Scrolls III: Morrowind has with separate boots, bracers, cuirass's, gauntlets, greaves, and pauldrons.
55. Bring back the halberds and other types of polearms like how the The Elder Scrolls III: Morrowind has.
56. Bring back the intimidate and taunt system like how the The Elder Scrolls III: Morrowind has.
57. Bring back spell making.
58. Bring back the Fighters Guild.
59. Bring back the Mages Guild.
60. Bring back the Guar's and Guar meat like how the The Elder Scrolls III: Morrowind has for the The Elder Scrolls VI.
61. Bring back dropable Gold coins like how the The Elder Scrolls III: Morrowind has for the The Elder Scrolls VI.
62. Bring back the Climbing skill The Elder Scrolls 2: Daggerfall has Climbing skill.
63. Add maces that have the ball tied to a chain and swings with physics I think the maces that have chains and swings with the ball are called flails I want to see the ball move when swinged and the chains reacting properly I don't want to see a chain link clipping through another chain link. The Elder Scrolls 2: Daggerfall has flails.
64. Add the ability for the PC player to play musical instruments banjo, drum, flute, guitar, etc, and animations so you can see your self playing them in 1st person view and 3rd person view.
65. Add the ability to see yourself in 1st person when looking down chest, torso, and legs and see animations for my legs when I am jogging, running, sprinting, and walking.
66. Add dynamic foot pathing so that when I walk on the ground, floor, terrain my feet actually touch the ground, floor, terrain and not to go through and clip through the ground, bushes, plants, trees, foliage of any type, dead NPC's, animals, creatures, monsters or anything in the The Elder Scrolls VI world I don't like it when I see my characters feet go through dead NPC's bodies in The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and The Elder Scrolls V: Skyrim. Improve the collision boxes and physics engine.
67. Add dyes so we can color our armor, clothing, and weapons whatever color we want on them and color whatever designs, shapes we want on them.
68. Add the ability to go Fishing make animations so that you can see yourself equip a Fishing Pole and put bait or lures on the hook in both first person view and third person view also add Fishing as a skill.
69. Do not make it so easy like The Elder Scrolls V: Skyrim bring back The Elder Scrolls III: Morrowind's journal system so my PC character can record everything the NPC's say like what quest and directions for the quest I am doing or what rumors I heard from NPC's but keep The Elder Scrolls V: Skyrim's fast travel map system I like seeing the Skyrim province of Tamriel in 3D.
70. No regenerative health let us heal ourselves when we get hurt by using healing potions and healing spells.
71. No NPC enemies scaling with the player make it so that if you travel to one part of the world there are high level NPC enemies or if you travel to another part of the world there are low level NPC enemies.
72. No Quick Time Events (QTE's).
73. Zenimax Media Inc, Bethesda Softworks and Bethesda Game Studios please debug and fix every single bug, clipping issues, exploits and glitches before releasing The Elder Scrolls VI don't do what you did with The Elder Scrolls V: Skyrim and know that the video game is riddled with bugs, clipping issues, exploits and glitches and release it just because you want to release it on time on a set schedule like The Elder Scrolls V: Skyrim for 11.11.11. I don't want to see The Elder Scrolls VI released with a target date goal fix everything before releasing and shipping it. Take your time please. In the end customers will be very happy and pay the full purchasing price.