I know there are hundreds of topics about how people should play until Cyrodiil to get a better idea of what the game really is about but I thought I'd share my thoughts regarding one thing: Experience gain in PvE.
People who have played other online rpgs before know that the integration of quests is something rather limited and offer few options only (like kill "x" enemies, bring this back, talk to that guy, etc).
I thought, despite most quests being broken (its beta, so no whining), that the system was rather well polished and the quests varied; people who like to follow the story should have a pleasant experience.
The dialogs are a nice touch and I personally never get tired of them (The voice cast is great!).
That being said, I felt that the game never gave me any real choice when it came down to "how" I wanted to play the game and got me doing quest after quest in order to progress.
I understand that there are dungeons and Cyrodiil and plenty of ways to get entertained after level 10 but the problem was that I never reached level 10. I'm not a total noob and what really prevented me from reaching level ten was that I couldn't complete quests and move forward. I am sure that this will be fixed upon release, and this isn't what bothers me.
I understand that a lot of people who want to play this game are big fans of TES series and expect a multi-player experience of TES rather than a MMO in itself. I'm sure a lot of those players enjoy doing quests and following the story. However, there are people who hate any kind of PvE. I myself am not a big fan of questing and found the low level experience to be extremely linear as you are lead from one quest to another as a lot of optional quests' NPCs can be found along the way of the main storyline quests. I don't mind doing a few quests here and then but I don't want to feel like the only thing I can do to progress is this. Why can't I just go wherever I want, even if the land is "divided" into areas of different levels, and just grind?
I tried to talk about this with other players during beta and all I got in return was "If you like grinding, go play a Korean MMORPG!".
Zenimax is trying to give people freedom of game-play with their class system, and claim that you may explore and play the way you want, but in fact you can't.
I have tried killing mobs for about an hour and the amount of XP you get from them is ridiculous compared to quest reward XP. I don't want to grind for hours, but I don't want to do quests for hours either.
I know, I know, low level content is only a glimpse of what the game has to offer... but still... I feel that the XP gain from enemies could be raised to give people the option to kill stuff instead of questing if they liked.
Some people have mentioned that the intended low XP from mobs is to push people to play together in dungeons or Cyrodiil. This isn't really applicable from lv1-10 though. Is there a particular reason why this has been designed like this? Maybe it is a way to limit RMT? I'm sure it gets better after level 10 but I'm still curious to see what people think about this.
Did you find that XP from mobs could be raised or did you think the quest system was fine overall to reach level 10?