Stats and their relation to damage

Post » Tue Mar 04, 2014 2:11 pm

Hello all

From what I understand the more of the stat you have the more the damage increases...

Stamina = physical damage

Magica = Magic damage

Health = (Max health ability's)

I am a little confused as to what fire and shock damage comes under (magica?) or is it a separate stat ?

Also how important are the amount you put into a stat , for example I'm a level 10 Nord Templar using 2 handed swords , I put 50% into stamina and 50% in health. With end game pve or pvp content would I be doing low damage because I have put 50% into health and not 100% stamina?

User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Tue Mar 04, 2014 9:49 am

Unless I missed something on the loading screens....I think it is the magic skill that has the most influence on the damage (same with any other skill for that matter). From what I can tell, the Magic stat is for your pool of magic, so that would be how many spells you can cast before you have to wait for the meter to fill up again. So, the magic stat has an indirect effect on the damage dealt simply because of the number of spells you can cast. Stamina would have an affect on physical damage because that can limit how many power attacks you can make, or how far you can sprint towards an enemy. Health is just how long you can survive before you need to heal up.

User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Tue Mar 04, 2014 11:39 am

That's the brief version, but you're correct more stamina and magic = glass cannon, dps focus.
Health = survival, but fewer power attacks with weapon or magic.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Tue Mar 04, 2014 5:14 am

ok thanks for the feedback , im trying to get a rough idea how much to invest in each thing, what did you both invest your skill points into ?

User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Tue Mar 04, 2014 5:17 am

Not quite.

Magicka increases raw numbers of EVERYTHING that costs magicka to cast.

Stamina increases damage of everything using stamina, and also auto attack damage, although I found no confirmation of the auto attack part.

Staff auto attack may be bugged as it also rumored to scale from stamina, if auto attacks scale from stats, I'd assume that this will be fixed and make staves scale from magicka instead.

So, concluding, the stats do affect the AMOUNT of damage a single use of a skill can cause.

User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Tue Mar 04, 2014 5:50 am

The stats auto scale by level and the points you put gives a minor increase. +10 per point at stamina and magicka and + 20 to health. I don't know if this increase at later levels, but as far i can see it's a static amount. 50 stat points overall 500 or magi/stam or 1000 on health. If you split at 4/2/1 you will get something like 30 points at health (600) 15 (150 ) on stamina and 5 (50) on magicka.

User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Tue Mar 04, 2014 2:30 am

It's probably far better to focus on health+main stat rather than spread thin on all 3. During leveling anyway.

At the current stage, at 50 its unthinkable not to go full health+enchant your main stat until soft cap and the remained on the least used stat, or just overcharge your main stat.

User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Tue Mar 04, 2014 11:07 am

ok for example im looking at making a 2 handed sword using sorcer using 3heavy armour and rest Medium

I would only use stamina for stampede. and immovable brute. the 3 magica ability's would be powersege to boost my 2 handed damage (not boosted by magica). summon restoring twilight to help damage and restore magica passively (not boosted by magica). and restraining prison for pvp snares (not boosted my mgaica) . ultimate would be poweroverload to thus increace 2 handed damge.

I will take all passives to help with magica regeneration

All in all i should have a pritty solid 2 handed attack damage if i build 50% stam and 50% hp

User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Tue Mar 04, 2014 11:43 am

For the auto attack damage, i found confirmation in the stamina tooltip in-game. I specifically states increasing stamina pool increases weapon damage and weapon ability damage (it differentiates between the two)

User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Tue Mar 04, 2014 5:11 am

The Overload Ultimate replaces your light and heavy attacks with new attacks which are magicka based and do not use your 2 handed sword. It wouldn't boost your weapon damage, dealing its own light and heavy attack damage in place of your weapon attacks.

User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Tue Mar 04, 2014 5:34 am

Flurry (NB) didn't do jack other than base skill dmg, same with Whirlwind

Don't think stamina skills scale of max stam, or its broken.

Those skills do increase damage per rank however.

Weapon strength (nice Blue wep) did nothing to augment it either. Game is crap for Stam ... go all Magica with Stam-used defense/CC/buffs until its fixed

User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Tue Mar 04, 2014 7:28 am

thanks for the heads up ! ,confusing as it says on the icon " replaces and drains ultimate , damage increased by X toggle to activate.

User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Tue Mar 04, 2014 4:34 am

is it broken or is this how the game will be? . so confusing !

User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Tue Mar 04, 2014 2:56 am

We can't know, the staves currently seem to be using the stamina pool to determine your STAFF auto attack damage, even though all staff related skills use magicka, so it may be a oversight or a bug, or it may be intended.

Since these are core mechanics of the game, the only way to know for sure is at the game launch or an ZOS official answers it.

User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Tue Mar 04, 2014 2:05 am

ok thanks for the info

User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Tue Mar 04, 2014 5:44 pm

Weapon attacks are all going to use stam (including staff)

Weapon skills are stam, although the PTS build seems to be playing around with how staves are handled.

Have to wait and see >.<

User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Tue Mar 04, 2014 8:03 am

If you use food regularly, and enhance your weapons properly, you can neglect one attribute more, in order to invest heavily in another.

For example, always eat health foods, and put health bonuses on all of your gear, then spend a pile of skill points on stamina.

or vice versa.

I don't think evenly distributing skill points is a good idea. You want to be a rigid class type. Build yourself around team-based play.

Because this game looks like it's going to get tough later on.

User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue Mar 04, 2014 8:03 am

Flurry scales with weapon damage. I tested this. At one point i was overcharged in Weapon Damage(lol i know) but wasn`t overcharged on stamina as i was putting everything in magicka.

Flurry was doing more total damage compared to Biting Jabs... and i assure you THAT is a feat of wonder. The problem for phisical damage is that all PvE mobs have a LOT of armor... and less magic resistance... so while in THEORY you do more damage... you are missing armor penetration(at least i was as a templar) and the target has more mitigation while the magic users have it from their Light Armor skill line + they can get more from sword + board/destruction staff.

But you can totally make a dual wielding juggernaut as a templar due to the healing the class has. So you can use your magicka pool for that, they even have a heal that restored 90% of its magicka back over 8s if you use it when low hp... its only the only class that can heal while using a dps weapon.

The heal from Blood Craze is ok BUT a lot of mobs are immune to bleeding = it won`t work on them...

My point is, if you want a melee class, go templar with self healing vs the NB, you will do better... using your stamina for damage and magicka for healing will be better compared to most NB builds.... actually the best NB build i found was one that was using attacks that healed the NB... so you might as well go templar as the master class.

At endgame if you take less HP you can max both stamina and magicka... so you can create a hybrid in light armor(to reduce spell costs) that can use both very well and the only thing missing would be the 20% crit chance medium armor gives you. You can cap the rest, templar also has a stamina/hp regen aura... and the magicka regen will be taken care of by the light armor mostly.

If you didn`t notice i`m a bit biased on the templar but that is because i tried all 4 and i simply did not find aspects where i thought "hey another class can do this better"... overall either the templar gets nerfed or it will be required to have them in endgame raiding due to skills like http://esohead.com/skills/27197-biting-jabs or http://esohead.com/skills/27558-purifying-light or http://esohead.com/skills/27030-radiant-aura bla bla.

This is what i found anyway and i did play each class a bit trying to min/max things and see what does better at all of them.

User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am


Return to Othor Games