Server location?

Post » Tue Mar 04, 2014 4:11 am

Just mostly out of curiosity, does anyone actually know where the server is hosted for US?

Or if anyone has an IP address for a ping test.

I didn't notice a lot of latency but I'm mostly curious.

I play on Los Angeles based servers in WoW for example, and run under 20ms most days. I'm in California.

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Del Arte
 
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Post » Tue Mar 04, 2014 8:58 am

TBH, these servers could be distributed all over the country. I think someone said that Amazon is the source IP for some of the updates but I have not verified this. Amazon has Server Farms all over the world. They rent excess server capacity out to people so they don't have to buy, build and maintain the hardware. This is a part of the Amazon business that most people do not know about, but they make a ton of money doing this. Anyway, this way they can also scale up or down the server capacity as needed.

http://www.tesoelite.com/2013/04/elder-scrolls-online-mega-server-explained/

So, the physical location of the servers could be anywhere in US (or Europe) as other companies besides Amazon offers these scalable cloud services. And it can be more than one server farm under the Mega Server technology. Once instanced, there is no reason to move a player from one physical server to another, and there is nothing that says you have to be placed on the same physical server the next time you log in.

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phil walsh
 
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Post » Tue Mar 04, 2014 12:19 pm

That would be incredibly annoying for something like an online game.

I could see the service being used for other things, but not an MMO. There's just too much data to shove around to put it on a cloud like that.

I had heard something about it being in the midwest, but I'm not really sure exactly what. One of the things they ask you for when you're contacting support for MMOs is a traceroute, which is one of the tests I want to do.

You need to be able to ping a static IP to do this.

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Gemma Flanagan
 
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Post » Tue Mar 04, 2014 5:22 pm

I heard live launch is Dallas, Texas for US.

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Shiarra Curtis
 
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Post » Tue Mar 04, 2014 2:08 pm

Why? Once your in a shard, does it matter where the Shard is? If they were shuffling the character between sever farms that would be different. Multiple OC192 and OC384 connections between servers could even have shards spread geographically.

Besides, your Google or Yahoo search does not go to the same server farm each time you make a request. It goes to the server that is best suited to answer your question, and that can be a different one each time depending on load, routing etc.

It might be in a specific location, but technically, it does not have to be.

As for the Static IP, that can be a pointer or a scheduler or some other management server that is not the server doing the heavy lifting of the game.

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Kay O'Hara
 
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Post » Tue Mar 04, 2014 2:38 am

I cant imagine everything runs off a single server. That would cause far too much latency for those playing cross country. Probably 200+ ms. Way too high.
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Eire Charlotta
 
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