At what point does a cell have too many objects in it?

Post » Tue Mar 04, 2014 1:58 pm

So... There's an interior cell I spent a massive amount of my time on, it's about as big as a cell can possibly be, without that one bug where all the statics teleport into the center. The following is just how many objects are in this gigantic cell...

1971 cavefloor pieces, I gave these ones a custom idea so they could all have distant LOD. 4767 vinereachfloor01 pieces, they don't need distant lod since they aren't the floors, ceilings, or walls themselves... And you may think "WOW that is so excessive", but then let me show you how incredibly interesting, and beautiful they look in the dark.... I'd... Really hate to have to remove them if it comes down to that. http://i.imgur.com/i0wXeID.jpg http://i.imgur.com/WMZSzVk.jpg

And probably nothing in comparison but 138 stockade walls, and 912 stockade pikes. The reason for all those pikes? Well I'll demonstrate with yet another picture. http://i.imgur.com/OSlQKOB.png http://i.imgur.com/o6sGj3K.jpg All the stockade pikes/stockade walls are there, to make a maze. I wanted to make a highly unique maze, that was made of wood in this case, as opposed to stone or dwemer metal.

And it has about 103 actors inside of it.

The cell is about 700-800 to 900 feet long if you stretch the game out to irl size, I know this because I used an object approximately 100 feet or an entire cell in game to measure it, lining each up, and it took about 8 or 9 of them to go from one wall to the other.

When I start a new game, I'm usually able to load the cell and all, but usually upon having a character who is level 20, or level 30, it seems like the game gets overwhelmed or something. Either it crashes to desk top, freezes... Or strangest yet... Here is the most bizarre glitch/bug I've had, I believe related to this one cell, which seems to be extremely rare and nearly unheard of. When a higher level character enters the cell, if it loads, the screen will go very dark almost pitch black, but sounds can still be heard, and lights can vaguely be seen... And what's incredibly weird is, load becomes greyed out, and I have to use task manager to close Skyrim, and reload another save.

I'm incredibly confused, and frustrated, because I spent many months of my life on this cell, trying to make it look unique, aesthetically pleasing, as well as have a magical quality to it, and navmeshing the whole thing was a pain as well. I've tried to google Skyrim bugs, I looked in the bugs subforum, and nobody seems to be experiencing anything like this, I guess it's extremely rare, I guess because it's nearly unheard of for modders to make gigantic interior cells like this with so much stuff inside of it.

I'm not quite sure WHAT is going wrong with this cell, but I have a sneaking suspicion, that I put way too much stuff inside of it, which overwhelms the hardware/software or something like that. I have a bad feeling, that I might have to radically alter my gigantic behemoth cell, and split it off into smaller interior cells, and that I'm gonna have to... Do a lot of stuff all over again, perhaps not start from scratch, but having hours/weeks, perhaps a month of work ahead of me getting this to work.

Does anyone have any idea what could possibly be going wrong? Did I put too much stuff inside of one cell? Am I probably gonna have to split it into smaller parts? Can someone please explain what's going wrong with this?

I'd really appreciate it if someone had some answers to this, I've looked everywhere for answers to this problem and can't seem to find any.

User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Tue Mar 04, 2014 4:13 am

What does CK's memory usage say in the render window? I know people have mentioned 1000 objects but I've gone over that many times in the past with no problems so I would be more inclined to stick with the memory usage for the cell as a guide. The highest I've got upto is about 80% and I'm uncomfortable going much higher than that in any one cell. Also if it is connected to tamriel directly by a load door then unless it is an .esm you run the risk of CTD when loading it.

I think all of the larger vanilla interior cells use small world spaces, so there could be a good reason why they did that.

User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Tue Mar 04, 2014 7:21 pm

My cell had 3600 objects and ran pretty bad before optimization AKA splitting the cell with load screens

10k objects will kill the game on load, itll run out of memory and even if it loaded there will be major issues when trying to leave the cell

User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am


Return to V - Skyrim