I might open a can of worms here so I would like to ask everyone to keep this thread civil.
In the last years every time a new mmo came out there were calls that this game is "THE WOW KILLER"
Almost all of them are considered a failure and many of them did actually fail.
But I want to put the argument forward that this is at least partially due to false expectations and a wrong definition of failure and success for an mmo.
Before WOW a (western) mmo was considered successful with under 1mil customers and even Blizzard did not expect that WoW would be such a success. There is no magic formula why this happened to WoW . In my opinion it was just the right time.
- Asian markets where more accessible and WoW was appealing to these markets
- All the competing games were already well aged and there was no newer competition
- Internet Access in many parts of the world had become cheaper and available in more areas
- Blizzard had great brand recognition
And there are certainly other factors that played into this.
In my opinion this as a once in a century success and there will be no WOW Killer... Not even ESO. WoW will die a slow, profitable death over the next years just like Everquest... just with a much better starting point.
Does this mean ESO will fail? No... it might but only time will tell and only Zenimax can make this decision. If they make money and are happy... SUCCESS! But do the need 10 Million subscribers? 5 Million? Even 2 Million? That depends again on Zenimax and I think they are smart enough to set reasonable expectations and hope for more
The problem is the expectations of the players and the press. Many seem to expect the same success as WOW or close but the market, while he is bigger is also quite different from 10 years ago. There are more games, more different kinds of players and many other factors that while not allow a game to reach the numbers of WOW at it's high point under normal circumstances and without divine intervention.
So I think, that we should not predict numbers and judge the success or failure of ESO based on these. We should just enjoy the game and have Zenimax worry about their profits... only this measures the success of a game and if they do there job they don't need 10 Million players.