Some help and ideas to using mods in Skyrim

Post » Thu Mar 06, 2014 12:17 pm

As for the first time I have downloaded mods for my Elder Scrolls game, and for that I have some general/newbie questions.

1 - Will the mods automatic update them self if new content or versions is published with the NMM, or should I track each mod to get information about news?

2 - Where do I manually place mods who isn't supported by the NMM, as the download doesn't have a description to that.

3 - Lastly what mods do YOU thing is needed for Skyrim?

I use most mods of this list http://www.reddit.com/r/skyrim/comments/1ikhrs/the_list_of_the_best_must_have_mods_for_skyrim/

The mods I'm looking for is:

Mostly mods that fits (lore friendly, balance, so no female armor that covers her private part, but offers the protection of Daedric), more wildlife to Skyrim (if such thing exist), more quest and land (lore friendly), player houses (balanced, so not any of the "super" houses I have seen, with the best of the best and everything), weapons and armor (again lore friendly and balanced, so no LOTR or GOT) etc. But I still wanna hear what people suggest.

Thanks in advance. :thumbsup:

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Umpyre Records
 
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Post » Thu Mar 06, 2014 4:31 pm

Oh and are there a mod which makes the cities bigger, as I can't seem to find one that reword all towns. As many of the Hold "capitals" aren't real capitals. :confused:

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Benji
 
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