IMPORTANT The need for instanced resources

Post » Thu Mar 06, 2014 3:19 pm

I commented this before, and made several posts regarding this in the beta servers.

I was warning people about what is not apparent now in beta, but will happen once the game goes live.

Now if you go around the world, see nodes, seems to respam fast enough so no problem right? You can get the material you need in a short circuit, and wont be stopped by the fact that you already harvested it before, Everything seems all right.

But once the game goes live, expect the Chinese farmers and similar companies, the bots and the cartels monopolizing the resources -- they are more that ready. See this:


http://eso.guildex.org/view-guild/10294

That is exactly, CARTELS.

If you want farmers, bots and these cartels taking control of the game resources, you only need to leave it uninstanced.

Of course, these are only "normal" players, the companies that will be getting over the same resources don't announce online their plans to generate gold nor publish their bots, so this is but a small sample of what is coming.


User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Fri Mar 07, 2014 12:26 am

Dude you need to chill and shut up with a request like this, Zenimax might actually implement something as [censored] as instanced resources because of people whining. If you cannot get resources TOUGH UP. Stop your damn crying and move on. Zenimax better not ruin this game by catering to fools like you.

User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Thu Mar 06, 2014 9:12 am

I really doubt that they will be able to monopolize the market of bulk ore.

User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Thu Mar 06, 2014 10:54 am

I got more ingots from breaking down weapons than I ever did from mining ore, I sold 600 ingots at the end of this last beta to a vendor just to make bank space.

Also, they are limited to selling to their guild mainly with how the guild stores work. Even with a public guild store in Cyrodiil that people could buy from, people will have other options for buying ore. If the auction house was Alliance wide then I could see it being an issue if they tried to corner the market, but it's not. From what I understand, you will have 5 guild stores to sell and buy from with a maximum of 1500 people (300 per guild x 5). And to use their Guild Store in Cyrodiil if they have a keep claimed you would need to be in that Campaign. All in all, it isn't a problem.

it sounds all serious and like it will be a big issue, but the only person that is going to be making money in that guild is the guildleader I think with his 3%-5% on each sale rule.

User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Thu Mar 06, 2014 3:51 pm

Piss on instanced resources.

User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Thu Mar 06, 2014 8:10 am

I dont see how they can prevent you from clicking on the resource node before they do.

And if they do that in Cyrodiil they will have to deal with enemies.

I dont see a problem here, its inside the rules and its metagame.

Id rather have the DEVs banning botters, no matter if they belong to a "cartel" or not.

User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Thu Mar 06, 2014 6:44 pm

Actually, nodes are random spawns. If they spawn in the same place, its a 5 minute respawn...the problem is, they don't always spawn in the same place, or at least...they don't always respawn.

I was in quite a confined area with 3 iron nodes. I harvested the first 2 that were quite close together, the 1st one respawned & I took it. I waited on the second, but it didn't re-appear. I then went looking around & found a 3rd one and took it.

I returned to the 1st one...it hadn't respawned, neither had the second. After a bit, I ran between the 1st & 3rd nodes (keep in mind I could see the 2nd node from the 1st one). None respawned in the time I was there.

There were also instances where I saw a node (plants usually) and as I stopped to farm it, it vanished (probably a bug or a phased player took it?)

User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Thu Mar 06, 2014 8:42 pm

I -just- made a post in another thread about this very same issue, to wit:

in EVERY beta test, I've sent feedback saying pretty much the same thing. I suggest the OP send that link and an email noting out those very same concerns to Zenimax directly.

Piss on you. Please go die in a fire and let the advlts discuss this.

How about no, you daft dutch bastich? Try to realize you're not the only person playing this game and you don't make the rules. Let people give what feedback they want to, without having asswipes like you try to dictate what they should and should not like?

User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Thu Mar 06, 2014 5:18 pm


This doesn't sound inoffensive to me, they will push other parties to follow their rules, take independents off the market, and kept in alliance with the other unions doing the same, so they create a de facto monopoly.

User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Thu Mar 06, 2014 10:33 pm

Dude you are a joke, you are the one who needs to realize YOU ARE THE MINORITY so shut the puck up. The game is fine with instanced loot it creates compeitition. It sounds like you svck baIIs at this game and can't handle that the other people in this game beat you to resources, what a whiny little biatch. You think you are an advlt? How about you use that advlt sized brain and figure a way to succeed in this game without having to have it handed to you without competition. PEOPLE LIKE YOU ruin THE ENTIRE GAME for people who can handle not having everything being handed to them without themselves needing to put some extra effort in. You are a little BIATCH.

User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Thu Mar 06, 2014 11:35 pm

But they can't have complete control over prices of ore. It will be impossible for them to have complete control of Ore in large amounts in ESO just by the way the auction house/guild store system works. You are limited who you can buy and sell from for the most part, there are expections (ie Public guild stores in Cyrodiil Keeps, but you need to be in that faction, be at that keep which means being in that Campaign) and that means setting up either your home or guest campaign to that instance of Cyrodiil, all in all more trouble than it is worth.

And still, there will only be 300 of them max. 300 out of how many players total in the game. Not going to happen.

User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Thu Mar 06, 2014 11:53 pm

Sounds sandboxish to me, i like it. Its metagame.

If you dont like it try to break the monopoly in game.

User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Thu Mar 06, 2014 8:57 am

Wow. Insecure much? Thanks for proving my point, though. People like you deserve the very worst life has to offer them. I hope you get what you deserve, you vile little troll.

User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Thu Mar 06, 2014 6:54 pm

Considering tactics like that get you banned in other games I don't foresee them allowing it here for very long.

But

Meh

User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Thu Mar 06, 2014 8:36 am

Oh yeah buddy? You didn't even make an actual counter argument to my point. If anyone is insecure it's you, requesting to have game mechanics changed because you cannot handle that some people are able to acquire resources in a greater manner than you. You are a damn fool. Why don't you actually make some points for your rebuttal instead of just calling someone out.

User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Thu Mar 06, 2014 11:15 pm

Really? This is the first time I see this in a game, I think. But well, seeing what cartels do to the world's economy irl, I understand why it can get you banned.

User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Thu Mar 06, 2014 9:06 pm

I'm not afraid of resource competition. It makes my roleplay more interesting. Everything instanced sounds like babysitting to me.

User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Thu Mar 06, 2014 9:59 am

If you go hit up the almighty Google, you'll find plenty of players that have gotten banned just in WoW for example, with the reason given as "Exploiting the economy".

These are the folks that rig prices, buy EVERYTHING and try to hold a monopoly. Saw one instance of a guild try to do it on one of my servers. Most of the officer core got a week off and a hit on their record for it.

I knew someone that got it in EQ2 once too. He was *pissed* lol.

But yes, monopolies aren't healthy for any economy, even in games.

I have 0 intent on participating in it since I can't do it without being in a giant guild. I tend to make all of my money selling trade goods.

User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Thu Mar 06, 2014 5:01 pm

I would agree.(bots) Also I found as someone else posted, ores may or may not respawn. How many people want to sit around on an ore node all day?

User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Thu Mar 06, 2014 8:47 am

On one hand, if a group does that its kind of like wtf they are mining ores all the time I guess that's their job, and they might take the prime spots which is a bit dishearting... But its close to RL anyways.

I do feel bad for the meager innocent player however who wants to level up some skill, likes to mine his own, and has to fight his own faction for the opportunity to make a nice stack to work with.

edit: This does bring up an interesting thing I have not thought about yet though. The ESO Economy...

I am so hyped for March 31st

User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Thu Mar 06, 2014 5:00 pm

I don't think this will work anywhere near as well as your thinking it will for them.

There are already different instances of each zone, different phases of the zones within the instances and there will need to be ALOT of instances.

Then add in how EASY it is to get gear that you can deconstruct.

I got bored of hunting ore nodes in the last beta, and deconstructing gear gave more profession XP for blacksmithing so I camped some humanoid mobs for gear drops.

I got a BUTT TON of drops I could salvage, as well as stuff I had no interest in deconstructing (different professions I didn't want to bother with at the time).

From that alone I got more profession XP, and more ingots then I would have from hunting ore nodes.

Can I see this "cartel" making a a good amount of money? yes, if they price competitively with other people doing this, small merchant guilds and the independent sellers.

Can I see them getting even a partial monopoly on ore and / or crafted blacksmithing goods? HECK NO

Its just not a possible thing for them to do.

They would need people on EVERY instance, in EVERY phase and they would need to get EVERY piece of gear that drops in the game to establish what they intend.

Its just not a feasible concept for a monopolistic guild setup with the instanced megaserver that ZOS are using for ESO.

That's not even touching on the shared bank being able to take ingots and items farmed / made by a char in, lets say the Pact and sell them on the guild markets in the Dominion or Covenant.

User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Thu Mar 06, 2014 9:37 am

well- i agree that this wouldn't be too much of an issue, since you can just farm materials from your equipment,

User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Thu Mar 06, 2014 12:20 pm

Might not be people, might be what they aren't posting, bots.

You can have a few of them by turns keeping an eye on the bots. The bigger they get the easier will become to control bigger areas.

User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Thu Mar 06, 2014 12:44 pm

*Korean farmers

It's illegal in china

User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Thu Mar 06, 2014 11:57 pm

I do not disagree with instanced resources. Actually, I like the idea. But with a 24hr respawn timer per node, per account. You loot a rock on your account, that rock don't reappear for 24 hours, no matter which character your own.

I'm already seeing script programs popping up where all you have to do is record one 'rotation', and your character will visit so many known resource nodes in a round. While script prevention is a big deal, so is ore value.

So yeah.

- Instance the resources, just like crates and bags, to the account (not character).

- Limit all from respawning for 24 hours (including crates and bags).

User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm


Return to Othor Games