The problem with skills like that, is that if you cannot accomplish something without them, then they become viewed as required most often, and thus become a 'tax' in these games. If they make them able to be bypassed, even at the cost of a hefty bribe, then they become unnecessary and therefore are not put pts into most times. If they can be bypassed by doing an extra quest, then they become worse than unnecessary, they become a waste, because more quests = more xp, and more rewards. Why would I ever put a finite resource into bypassing more xp and rewards??
So, skills like that are never good to see in games.