reaching level cap (50) in 4-6 days.

Post » Sat Mar 08, 2014 6:26 am

Things change. I had people asking why I had so much trouble with this one boss, cause they didn't find it difficult at all.

Then they took another character through after the update. That boss wasn't quite so easy; faster regen, faster movement, and two aoe attacks that it didn't have before.

I've seen quests change, and the text i was reading did not match what the quest giver was saying. The players who aren't interested in the story probably won't notice, but the players who are interested in the story will.

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saxon
 
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Post » Sat Mar 08, 2014 3:01 pm

I may never try ebonheart pact. But I will the other 2... In multiple characters.

Do they have the same story? I mean, if I create 2 characters from the same alliance, but different race... Do I experience the same?

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Elle H
 
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Post » Sat Mar 08, 2014 1:42 pm

What a great ride that was.

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Tai Scott
 
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Post » Sat Mar 08, 2014 5:55 am

i feel about that, like they are grinding levels and not exploring and questing enough,

a game can't be counted as completed unless you have finished every single available thing there is!

all things found, all levels reached, all places explored, all quests done. -possibly more,

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krystal sowten
 
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Post » Sat Mar 08, 2014 5:27 am

Counting that I played for 50+ hours and I ended up being lvl 17 and couldnt even complete stonefalls...not short at all.

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Joanne Crump
 
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Post » Sat Mar 08, 2014 9:34 am

Compared to the "60 dollars for instant lvl 90" it's a whole lot more time.

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Roberto Gaeta
 
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Post » Sat Mar 08, 2014 3:41 pm

WOW is a bad example, that game was one big time sink wrapped up in a bow. They took every opportunity to artificially drag out every piece of content. From crafting, to traveling, to class quests, to death, to inventory management, etc. I would definitely not use that as my example. I still have nightmares about spending THREE HOURS to do a class quest for my druid. Most of it traveling back and forth across the continent. Know what my reward was? I got my "seal form". Meaning I could swim faster......

That made me want to throw my computer.

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Smokey
 
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Post » Sat Mar 08, 2014 12:36 pm

Seems me editing "IMO" into my post still doesn't give away that it was just my opinion and experience with it. Time to edit it again, I guess.

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Cesar Gomez
 
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Post » Sat Mar 08, 2014 11:11 am

Seems reasonable. If one plays, say, 5 hours a day it will take 3-4 weeks. Sounds good to me, especially considering there is 50+ content to do at that point.

I wouldn't mind if it took longer, though.

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Lauren Graves
 
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Post » Sat Mar 08, 2014 10:07 am

It's not a race to see who can get to the level cap first, you should sit back and enjoy the game... after all that's what it is right a game? If they make it harder to level though others might get frustrated so that seems fine. Plus when they add more content down the road, who knows, they might raise the cap.

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Nicole Elocin
 
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Post » Sat Mar 08, 2014 7:29 am

Jeez thanks for the migraine.

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Erich Lendermon
 
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Post » Sat Mar 08, 2014 10:19 am

Leveling might be faster than it was back in the days of the "MMO pioneers," but I think TESO is taking a step back in the right direction (and away from the instant gratification approach in many current MMOs). Getting to max level in a week sounds ridiculous to me. The fastest might get there in 2-3 weeks if they spend 12 hours per day 7 days a week doing all the most xp-efficient quests. Most people will take more than 2 months to get there.

They also can't make the process of reaching level 50 take excessively long for the sake of Cyrodiil.

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Dean Brown
 
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Post » Sat Mar 08, 2014 5:52 pm

Poll added.

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Chase McAbee
 
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Post » Sat Mar 08, 2014 10:03 am

I am an advanced farmer, so for me its easy....

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Daddy Cool!
 
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Post » Sat Mar 08, 2014 12:20 pm

i reach wow level cap in around 20 hours since BC. Vanilla wow was a pretty hardcoe grind.

so you put around 5 days for one faction zone, that means 15 hours of all the zones, then you got pvp , all the dungeons and adventure zone, on a single character.

This is one of the longest mmo ive seen. Most of the other i was able to clear it in usually 2 days played max.

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James Wilson
 
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Post » Sat Mar 08, 2014 10:41 am

yes.

and you'll have a hard time getting to VR10 by not playing 50+ and 50++. since they are the veteran areas.

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Sarah Knight
 
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Post » Sat Mar 08, 2014 4:19 am

And thats just the Vanilla version, imagine the content in about 6 months.

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Campbell
 
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Post » Sat Mar 08, 2014 5:14 pm

Enforcing travel without instantly jumping around the map everywhere was actually a positive aspect for me. It makes me appreciate the game world a lot more (although I do think WoW suffered from making a lot of things too big, especially gigantic buildings and vast plains of nothingness). The flight hubs made travel more than fast enough overall. What WoW was bad at were the kill X collect Y cookie cutter quests, which was essentially just structured/railroaded grinding.

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lexy
 
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Post » Sat Mar 08, 2014 3:22 am

again, please stop calling lvl 50 level cap. it is not, and is only misleading to newcomers and people who don't know much about it.

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Madeleine Rose Walsh
 
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Post » Sat Mar 08, 2014 1:15 pm

I remember in wow, we had to deal with the koreans/chinese, so we guarded areas and patroll, all the time... who gets the resources... With lots of addon for spowning time.

Then they created the invisible bots (under the ground) Wow turn to be a real pain in the farming. But in a point, farming was useless, everything was via tokens, so quitted.

Swtor offers things with tokens, so no point to farm.

I love farming and with my farming to be able produce things and sell and create. I love creating things. I love my end game things to be mine.

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Chloe Mayo
 
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