Templars are nerfed useless in endgame with mana starvation!

Post » Sat Mar 08, 2014 6:21 pm

After the recent patch on closed beta (the patchnotes that has been going around on the net, a later build than the stresstest one), the devs decided to change and nerf the templar skill "restoring spirit" completely instead of adjusting numbers, which has made the whole class mana starved and mediocre especially in endgame content.

The passive ability was maybe too good in some situations before, but they should rather have tweaked the number instead of changing the whole ability and making the most mana dependant class become useless compared to the rest.

With the latest patch on closed beta:

Playing a heavy armor templar is NOT possible anymore (what happened to lore?)

Same goes for medium armor.

AND same goes for light armor! Even with LIGHT ARMOR, the mana starvation is a huge issue after this change. The templars are already very mana dependant as a class, and now they changed one mechanic that really makes the whole class mediocre, especially later in the game.

Restoration staff skill line is already better for heals than the templar heal abilities, so what is really the point playing templar healer instead of a sorceror healer?

Here's the problem:

There are lots of 50+ VR players who report that there is little point playing a templar as either healer or melee fighter compared to sorc, dk or nb with these changes, and if you want to be a healer, playing a sorc has way more advantages because of superior mana regen. DKs are not as mana dependant as templars, yet they have slightly better mana regen than templars. Nightblades have much better abilities for this compared to templars as well.

The 50 VR players are now basically saying templars will be the weakest of them all if this change hits release, and no point playing compared to any other class no matter what role you want to do, because they changed one mechanic that drastically change how the class works.

DEVS: PLEASE ADJUST THE NUMBERS INSTEAD OF REMOVING A MECHANIC COMPLETELY THAT THE WHOLE CLASS RELIES ON TO COMPETE ENDGAME SO TEMPLARS WON'T BE USELESS ON RELEASE. AFTER THIS CHANGE, TEMPLARS ARE WORSE IN EVERY SINGLE ROLE COMPARED TO THE OTHER CLASSES.

DK's are already overpowered enough at endgame 50+ with many different builds (magma armor? most OP invinsible ability in the game), yet they get buffs, while Sorcerors are very very strong as well. So there is really no need to destroy one class completely with this change when they can tweak numbers to make it balanced instead.

User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sat Mar 08, 2014 2:36 pm

awwww man I was gonna play a templarrrrrrrrrrr

User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sat Mar 08, 2014 8:53 am

Not too be overly trollish, buuuuut. Templars were op as hell man. They needed some back pedaling. Welcome to resource management, the rest of us have been doing this since day 1.

User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Sat Mar 08, 2014 3:00 am

In TESO, mana doesn't exist. Magicka is where it's at.

User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Sat Mar 08, 2014 4:59 pm

Fixed that for ya. :thumbsup:

User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Sat Mar 08, 2014 4:57 am

Game isn't even out and there are already doom threads of "dey broke my class 4ever".

User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Sat Mar 08, 2014 6:47 pm

That Templar ability was bugged with that patch you are mentioning it wasn't fixed until the latest patch.

User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Sat Mar 08, 2014 12:38 pm

NOOOOOOOOOOOOOOOOOOOOOOOO!

Ah nevermind, i play a nightblade...

User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Sat Mar 08, 2014 6:55 pm

Have you seen the sorceror ability dark exchange? or the regen abilities for the other classes? all the classes have good mana regen possibilites (dk have less than sorc and NB, but in return they have OP "oh [censored]" abilities and can rely much more on stamina than templars, and yet got better magicka regen than templars)

Templars rely 100% on magicka in endgame to compete, but they starve out immediately compared to the rest of the classes, which render them useless in the end. You should check out what the reports are for the latest patch before you talk.

User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Sat Mar 08, 2014 8:18 am

I have my Templar mapped out already. I will only be using my magicka to blow CDs. Other than that, I will be using stamina. So, no worries, here.

User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm


Return to Othor Games