Stam soft cap hard cap

Post » Sat Mar 08, 2014 7:26 pm

Anyone know what the stam soft cap is? 2k? and hardcap 3k?

User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Sat Mar 08, 2014 4:15 pm

i didnt know there was a hardcap

User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Sat Mar 08, 2014 11:08 am

Base Stats
(There is no change in these stats between hitting level 50 and VR10)
Health 150+20 per level gained (1130 at 50)
Magicka 100+20 per level gained (1080 at 50)
Stamina 100+20 per level gained (1080 at 50)
Spell resistance 120+20 per level gained (1100 at 50)
Gain per point spent (49 total)
Health +20
Magicka +10
Stamina +10
Regen ticks every 2 seconds in combat and are as very roughly as follows.*
Health 2% of max
Magicka 5% of max
Stamina 5% of max
Sprint cost about 5% stamina per second
Stealthing is 1% of stamina per second while moving
Dodge roll 35% of stamina there is no additional cost for rolling out of a root.
Base cost for blocking is 15%
Base Damage reduction from blocking is 50%
Base cost for bash is 15%
Break Free is 50%

Veteran Rank 10 Caps (Soft and Hard)
Max Health starts at 2500
Max Magicka starts at 2000
Max Stamina assuming starts at 2000
Mana Regen starts at 80
Stamina Regen starts at 80
Health Regens starts at 50
Armor starts at 1870 (35%) and DRs very very hard up to 2600 (50%) as a hard cap.
Assuming Spell Resistance is the same, it starts soft capping at the same point (1870).
Weapon Damage starts at 180
Crit chance does not soft cap.

VR10 Full Armor Stats (all 7 pcs)
(From ESO Head)
Shield (legendary): 183
Heavy (white): 1443 (77% of cap) w/ shield 1626 (87%)
Heavy (legendary): 1663 (89%) / 1846 (99%)
Med (legendary): 1358 (73%) / 1541 (82%)
Light (legendary): 895 (48%) / 1078 (58%)

Individual Armor Values
(Gathered from ESO Head)Slot / Heavy / Medium / Light
Head / 271 / 221 / 146
Pauldrons / 271 / 221 / 146
Chest / 309 / 253 / 166
Gloves / 155 / 126 / 83
Belt / 115 / 95 / 62
Pants / 271 / 221 / 146
Boots / 271 / 221 / 146

Various Combinations:
Nord w/ full 300 armor racial, 2x heavy, 5x light, shield, everything legendary (heavy=chest/legs): 1646 (88% softcap) / 35.2%DR
5x heavy, 2x light, shield, everything legendary, (light=belt/gloves): 1721 (92% softcap) / 36.8% DR

User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Sat Mar 08, 2014 11:04 am

-snip-

Thank you very much for the info ^_-

Now don't I feel foolish placing many points into Stam, hoping to sprint longer... =/ (Time to invest into traits)

User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Sat Mar 08, 2014 7:54 am

if i remember correctly, Health is now +15 per point spent instead

User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Sat Mar 08, 2014 2:30 pm

It is currently, yeah. I don't have those numbers for the updated status yet.

I'll have to mess around in the PTS

User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sat Mar 08, 2014 7:42 am

There are some heavy DMRs for ignoring some stats :x

User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Sat Mar 08, 2014 8:34 am

Err, sorry, not to post again for spam, but they increased the amount of health that high level enchants give by 50% when they decreased the health amount per point, so it might be the same cap.

User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Sat Mar 08, 2014 5:28 pm

yes, enchant is now 50% more from the 0.181 patch.

User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am


Return to Othor Games