Cyrodiil compared to Oblivion?

Post » Sun Mar 09, 2014 4:40 pm

Has anyone seen any good pictures or videos comparing places in ESO to the same places in Oblivion? I've searched for it a few times but found nothing.

User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Sun Mar 09, 2014 4:32 pm

I havn't watched it all (or even most) but http://www.youtube.com/watch?v=nvXS91_s1D4&feature=c4-overview&list=UUQb-Zp6GQPCnH6W3Emp00vQ might be worth a look

User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Sun Mar 09, 2014 12:59 pm

nice video. Not surprisingly the worlds look mostly different, what actually does not bother me.

What I looked at was difference in colors.

- fog, but we were told fog must be there? a pity

- in ESO we got much more toned colors, Oblivion was much more colorfull - that is also pity.

For sure the graphics of ESO are much more superior in the details and are more realistic.

User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Sun Mar 09, 2014 3:48 am

Cyrodill in TESO has less tress. I support the theory that the forest were choped down due to the war effort (to fix keeps, for the siege weapons etc), because there is lumbermills all around and you can see the stumps all over it.

I also believe that Cyrodill is bigger in TESO than in Oblivion.

User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Sun Mar 09, 2014 3:46 pm

Yes, but have you seen the imperial city/ noticed current events? everything in cyrodiil feels sad as the world is underattack with a huge war going on as well. the color change makes sense.

User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Sun Mar 09, 2014 2:41 am

I am telling you, they did not chop down a jungle. they may have chopped down forests/parst of them(personally have not seen great forest yet) but if you are referencing the whole jungle thong, it was CHIMed away(or the lousy in game excuse of "transcription error).

User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Sun Mar 09, 2014 9:30 am

You used as a reference a former employee of Bethesda that have the same authority to write lore as any other fan does. Hahah serious, it totally makes sense: the stumps are there, the lumbermills are there, we need a lot of wood for the war.

User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Sun Mar 09, 2014 2:24 pm

You do realize that Bethesda acknowledged Michael Kirkbride on his point right? He has also had HUGE influences on Skyrim.

Also, of course there are stumps around the mill, thats what its there for. And I found a book in cyrodiil that said it was a "transcription error" so if you truly cant take MK's good explanation, than you must at least take ZOS's crappy answer.

User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am


Return to Othor Games