What you thing about that?
What you thing about that?
Probably less overall performance in cities and populated areas with friendly npcs. It would not surprise me if weaker systems get 1-20 fps less due to CPU stressing and bottlenecks.
Of course, we have to wait and test it by ourselves.
Im happy, so then it makes melee combat much better, instead of me putting my shield up and npcs just waltzing through me and negating my block.
Would be cool with colission detection in cyrodill PvP aswell. Would make FPV a more viable option in my opinion. (As you cant just walk through a person to exit the FOV).
Most likely not doable as ZM is aiming for a "massive" feeling.
They're also implementing true fullscreen, so that should sort the FPS issues out a little bit.
I haven't noticed it making combat any different. The only thing that I've noticed is the annoyance of getting stuck between NPC's and objects.
Sounds good, but honestly after testing it for the last weeks... it's more of a hindrance. It honestly doesn't add any value to the combat like some may think.
Very happy we get it, one of my main gripes with melee is running up to a mob just to run through it... so immersion breaking. Now we just need housing and it would be complete.
I think it's pretty cool that you can't run through other NPC's.
It's pretty good, I think it will add little more impact in combat, and obviously enemies could box you in now, so it'll be interesting to see how this plays out in dungeons, either way I'm sure us healers will still get the blame when someone gets pulverised by enemies swarming around him.
I dont think it will be inplented untill the next beta
This is a great reason to implement area voice.... "Hey, GTF out of my way!"
no the ocicial statment from the dev is that it will be implented till the next beta.
Npc′s have run thrue me so far in the beta.