For the next beta, I am planning on forming a family group/guild to test. I am unsure of the race or alliance, but if many are interested, we can decide on them via a poll or something. I am open to all races.
Things that we will need:
A patriarch/matriarch: in charge of the group, adds/removes people from group, is the deciding factor in debates that are split, makes sure that all members are on the same page, and more...
A surname that everyone in the group shares. Can be decided on by popular demand.
Maybe a certain hair color, hair adornment, or skin color. Can be decided on by popular demand. Maybe we can have two choices for everyone to choose from--one set from mother's side, another for father's side?
Various classes? Or all the same class? Maybe all wear native armor? Have each member specialize in one crafting skill?
Decide on meeting place for group, for example the starting location after Cold Harbor? Decide on an approximate time (give enough time for cc). Can add members later, if they are late? Where? In a certain city?
We should all try to travel together and quest together. However, while in cities, we can be on our own and craft on our own, yet stay in group mode?
Should we have various types of members, ie, evil, helpful, and so forth?
I think the pace of the group should be relatively lax. We should have time to quest, but also some downtime to craft and take breaks. Maybe we should have a certain time where we play our family group, and then other times for our alts?
Let me know if there are questions, feedback, interest, etc.
If this get interest, maybe we can use the same family at launch?