The Elder Scrolls: Pinball

Post » Mon Mar 10, 2014 8:07 am

Since there's an Elder Scrolls Risk thread, I figured this was an appropriate place to gauge interest in an Elder Scrolls pinball game.

Being both a TES fan and pinball enthusiast, the idea came to me to merge the two. Yes, totally serious. This isn't just some nonsensical idea that came from throwing darts at a wall; the Elder Scrolls series has plenty of distinct and interesting elements that I think would translate very well into a fun pinball experience. I know the idea sounds silly and strange, but pinball is still alive - new tables are still being made every year, and old classics have found a new home on consoles and smartphones through popular virtual pinball software.

That said, I'd like to take a crack at designing one or more TES Pinball tables, but would like to hear input from the Elder Scrolls community: Are there any pinball enthusiasts among you who would like to collaborate on table design, and what themes and elements from the series would you like to see make the transition? With enough interest, I will gladly draft a playfield and build a virtual whitewood. My goal would be to create a fully-working pinball game using Future Pinball (a free pinball simulator for PC with realistic physics and graphics) and release it to the community as a free fan work. For those worried this is some dead-end project, rest assured I have more than enough experience to build the table, program all of the game logic, model and texture 3D playfield toys, and produce graphics and audio to complete the package. Who knows? Perhaps if it is received well enough, Bethesda might commission a real table for the office. :vaultboy:

Thanks to everyone in advance for the feedback. I will follow up shortly with a list of ideas I have already brewed which will hopefully drum up some excitement.

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Baylea Isaacs
 
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Post » Mon Mar 10, 2014 7:50 am

As promised, here's a rough list of ideas I've already come up with that I think would work well on one or more tables. Note this is the result of brainstorming, not a formal list of features, and some are meant for a series-themed table while others for individual game-themed tables. (Please pardon the pinball jargon)

  • Map of Tamriel in center of playfield - Fast Travel orbit advances Province lights, light all 10 for bonus
  • Dragon Word Wall - words light up, ball can loop around the wall itself
  • Elder Scroll - full color LCD would show objectives and dynamic animations for modes
  • Unrelenting Force launcher - launch ball with Shoot/Shout button, more words used when held longer
  • Oblivion Gate - rises out of table during a mode, shoot ball through gate to clear objective
  • Combat targets - hitting all targets defeats an enemy and increases Soul Gem multipler, from Petty through Grand
  • Chest - shoot 5 lockpicking drop targets to open chest; shoot chest for loot bonus
  • Thu'um lanes - hit all 3 rollovers in upper playfield to light Words of Power
  • Sneak Attack - skill shot for 15x bonus
  • Potion of Levitation - hit Alchemy targets to light ball saver
  • 7000 steps - really long ramp
  • Voice calls - ("Ah yes, we've been expecting you" - credit feed; "You'll have to be recorded before you're officially released" - enter initials; "Stop right there, criminal scum!" - Tilt)
  • Freedom of choice - select Combat/Magic/Stealth specialization at start of game for different bonuses ("There are a few ways we can do this and the choice is yours")
  • Quests - different game modes and objectives based on quests from the series, guilds/factions, Daedric Princes, CHIM Wizard Mode, etc.
  • Sheogorath's Madness Multiball - shoot objectives for Wabbajackpot
  • Mudcrab Multiball - horrible creatures
  • Ball designs (virtual only) - Centurion Sphere, Eye of Magnus, Sigil Stone, etc.
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