EDIT: Sorry the cell name is "Tel Mora, Berwen: Trader" and the trader name is Berwen instead of Branwen. Sorry for the confusing thread title.
Problem description:
I got to Tel Mora, after walking there from Sadrith Mora, with the objective to do the FG quest win which you have to kill the Corprus Stalker in Berwen's Shop.
When I entered the cell, immediately, a message box popups asking me what I wanted to cook. Choosing "-Nothing-" would make the message pop up again, repeatedly, without end. And choosing the only other option available: "Fuit salad", I think, would simply tell I don't have the ingredients and repeat the message again.
Here's the relevant code snippet (for the message box):
elseif ( NOM_cook_base == 1 ) messagebox "What kind of food do you want to cook?" "Fruit Salad" "-Nothing-" set button_max to 1 set state to 18Ok, until now is just the description of the behaviour I saw. From now on, is just a step by step of what I did to research the problem, in order to help you guys check it on your own...
* First I reverted to an earlier game, and went again to Tel Mora, Berwen cell => The same happened.
* Then, I opened NoM30.esp in the Construction Set and looked for the message string in the scripts.
* Found it in the script NOM_mix (cutting board script).
* Looked for references to that script (using the Enchanted Editor, IDK how to search using the CS) and found that it's called from two other scripts and only those (withing that esp, at least) -> NOM_mix01LS and NOM_mix02LS.
* Found that those are the scripts used by the Cutting Board activators.
* Then searched the Brawnen cell to look for placed activators (I remembered that in OB, sometimes AI made NPCs activate objects that were intended to be used by the PC only... don't know if that's the case in MW, though) but found none... NOM just places a merchant container there (NOM_merchant_fp, which curiously is used just in that cell)
* Then, looked in my save game with EE, searching for a stale NOM_mix script data... but it was none up until that time.
* Looked for info on that cell in my SG, again it wasn't any data yet -> I never visited that cell before.
* At this point, I tried to use the console to stop the script -> didn't make any difference, the problem continued, which to me implied that the script is constantly started back again.
* Tried to use the console to disable NPCs (there was some "Commoner" standing there, from MCA I guess), but that didn't change anything.
* I tried using the cutting board just before entering the cell (with the thought that maybe some state was left from a previous use...), it behave normally, didn't have any effect on the problem.
* I also checked seemingly dependent mods like the Nom3fix.esp, or the compatibility patches... they doesn't seem to have anything related to that script in them.
* I tested disabling the patches, the merged objects and the NOMfix esp -> Didn't change anything.
* Finally, just for testing, disabled NOM3.esp and the problem stopped happening (of course... but... one never knows! )
At this point I didn't have any other ideas to look for... so, I tried to find a workaround that let me continue playing... so I did this:
* Entered Berwen cell
* When the message box popped up, opened console and entered "enabledplayercontrols"
* With that I was able to move around and interact with the environment while the script was busy processing (by selecting the "Cook Fruit salad" option): It gave me just about two seconds for moving around and doing stuff before the message box popped up again.
* I was able to interact with Berwen and advance the quest, then go up the stairs and kill the stalker and get back again, talk with Berwen again and then exit the cell.
* As soon as I exited the cell the popup never happened again, which tells me that something inside that cell is messing around with the script :S
So luckily I was able to continue playing the game after that, but if I enter the cell again, the popup re-appears.
After that, saved and went to the EE to check what was left behind in the cell. My save game now has the script "NOM_mix" attached, and the cell doesn't have anything suspicious that I'm able to detect.
So, at this point I decided to post this info here, since I'm not fond of continue playing from this point forward with fear that some other kind of SG corruption can creep up in the future. I already had to discard my previous playthrough because of mod caused corruption... so, I don't look forward to starting again so soon
In case it helps here's my current load order (as sorted by Mlox):
Spoiler
Active Mods001 Morrowind.esm002 Tribunal.esm003 Bloodmoon.esm004 Morrowind Patch 1.6.5 Beta (BTB Edit).esm005 Texture Fix - Bloodmoon 1.1.esm006 Poorly Placed Object Fix 1.2.esm007 Texture Fix 2.0.esm008 Lexa's Dwemer Alchemy V2 (EN).esm009 TR_Data.esm010 TR_Mainland.esm011 MCA.esm012 GDR_MasterFile.esm013 BT_Whitewolf_2_0.esm014 Merged_Objects.esm015 Passive_Healthy_Wildlife.esp016 Cloak of Three.esp017 LGNPC_NoLore.esp018 Wrye Base.esp019 Wrye Travel.esp020 Canton Bridge1.2.esp021 abotGuars.esp022 PSsorticon.esp023 Divine_domina_part_1.esp024 Divine_domina_part_2.esp025 Divine_domina_part_3_Tribunal.esp026 SirLuthor-Tools.esp027 Unique Banners and Signs.esp028 Better Bodies.esp029 Windows Glow.esp030 Nymeria's Monthly Respawn.esp031 Key Replacer Trib & BM.esp032 Divine_domina_part_4.esp033 JEB_muffin_fix.esp034 Nymeria's Faster Walk.esp035 Wrye Luggage.esp036 Barabus' fireplaces 2.esp037 Blight Bounties.esp038 Windows Glow - Tribunal Eng.esp039 Windows Glow - Bloodmoon Eng.esp040 Alchemist's Arsenal v1.0.esp041 Windows Glow - Raven Rock Eng.esp042 abotTakeMyPlace.esp043 WA_Signy_Signposts(!).esp044 Better Skulls.esp045 Particle Arrow Replacer.esp046 Psy_VGR_Armour.esp047 ASH 2.0.esp048 Princess Pocket Homes.esp049 Blighted Animals.esp050 MA_snowprincetomb_v3.esp051 Vurt's Grazelands Trees.esp052 AtmosphericSoundEffects-3.0-Tribunal.esp053 New Icons - Basic.esp054 New Icons - Trib Add-on.esp055 New Icons - BM Add-on.esp056 abotWindowsGlow.esp057 Statue Replacer - Normal.esp058 Morrowind Crafting 2-1.esp059 Morrowind Crafting Equipment.esp060 bones.esp061 Less_Generic_Bloodmoon.esp062 Map - Deluxe.esp063 KS_Julan_Ashlander Companion_2.0.esp064 Shieldfx.esp065 Indarys Unleashed.esp066 Book Jackets - Morrowind.esp067 Book Jackets - Tribunal.esp068 LGNPC_SeydaNeen.esp069 LGNPC_GnaarMok_v1_20.esp070 LGNPC_AldVelothi_v1_20.esp071 Book Jackets - Bloodmoon.esp072 More Quick-Keys.esp073 +5 Modifyers Always.esp074 Better Clothes_v1.1.esp075 Westly's Master Headpack X.esp076 LGNPC_MaarGan.esp077 LGNPC_HlaOad.esp078 LGNPC_Aldruhn_v1_20.esp079 Clean Weapon Sheaths Ultimate-GS edition.esp080 LGNPC_Aldruhn_suppl.esp081 LGNPC_Pelagiad.esp082 LGNPC_TelMora_v1_30.esp083 LGNPC_Khuul_v2_21.esp084 Improved Gold Weight.esp085 LGNPC_VivecFQ.esp086 Less_Generic_Nerevarine.esp087 MQE_MainQuestEnhancers.esp088 A Strange Plant.esp089 LGNPC_TelUvirith_v1_20.esp090 abotWhereAreAllBirdsGoing.esp091 abotThunders&Lightnings.esp092 LGNPC_SecretMasters_v1_30.esp093 LGNPC_IndarysManor_v1_51.esp094 LGNPC_VivecRedoran.esp095 LGNPC_PaxRedoran_v1_20.esp096 LGNPC_SoulSicknessPatch_v1_00.esp097 NewBlood_MwTbBm1.1.esp098 Less_Generic_Tribunal.esp099 Neo's Unique Creatures.esp100 abotSiltStridersTR.esp101 BetterClothesForTB.esp102 correctUV Ore Replacer 1.0.esp103 Bloated Caves.esp104 Better_Sounds.esp105 DN-GDRv1_NOM.esp106 Graphic Herbalism.esp107 mel_teleportPlugin_1_3.esp108 mel_teleportPlugin_1_3_Patches.esp109 mel_teleportPlugin_1_3_JulanAddon.esp110 ExcellentMagicSounds.esp111 abotBoatsTR.esp112 abotRiverStridersTR.esp113 almalexia armor.esp114 NoM_Creatures Loot PHW.esp115 Psy_UniqueDremora_T.esp116 Advanced Alchemy.esp117 MasteringMagicka.esp118 MM_MagicArtifacts.ESP119 Sleepers, Awake!.esp120 guarskin_drum_replacer.esp121 More Better Clothes.esp122 Time Display.esp123 LeftGloves_Addon_v2.esp124 abotFreeFellowSlaves.esp125 Sea Rover Tent.esp126 imperial chain fix.esp127 True_Lights_And_Darkness_1.0-NoDaylight.esp128 Clean MCFC_1.0.esp129 Vurt's BC Tree Replacer II.esp130 New Bodies - Clean.esp131 Female Armor - Complete.esp132 Better Weapons and Armors.esp133 The Imperial Legion Badge.esp134 MW Containers Animated.esp135 MCA - TR Addon.esp136 OTR_Coast_Variety.esp137 STA_guides_replacer.esp138 TR_alpha-7-Jan-2014.esp139 Better Robes.esp140 Better Robes TR.esp141 Better Robes TR_Patch.esp142 Better Robes_v0.3.1 Patch.esp143 UFR_v3dot2.esp144 UFR_v3dot2_Patch.esp145 UF_HortRobeF001.esp146 Unique Jewelry and Accessories.esp147 InventoryHelpers.esp148 Luscious Levelled Lists.esp149 GH MC Patch.esp150 Propylons_1.2.esp151 Enhanced Economics 1.5.esp152 Advanced Alchemy - LDA Patch.esp153 abotShrines0GoldFix.esp154 Golden Gold.esp155 Animated Morrowind.esp156 More Magicka Potions.esp157 ExpansionIntegration_1.1.esp158 MCA - Divine Domina Addon.esp159 Trainer Log.esp160 New Voices.esp161 Vurt's Ashlands Overhaul.esp162 DN-GDRv1+Dreamers.esp163 Better Morrowind Armor.esp164 Better Morrowind Armor DeFemm(o).ESP165 BT_Whitewolf_2_0NOMaddon.esp166 NoM 3.0.esp167 NOM3fix.esp168 NoM_MC Compatibility Patch.esp169 NoM_BF Compatibility Patch.esp170 Merged_Objects.esp171 Mashed Lists.esp172 Advanced Alchemy - Default GMSTs.esp173 HeightOverride.ESP
So, any of this ring any bell to any of you? Also, any other things I could do to debug this? I would want to find the cause of this problem
Best regards to all,
Leandro.
PS: Sorry for the long post
EDIT:
* Confused about the trader's name, is Berwen and not Branwen... should've checked before posing
* Added the code snipped for the actual messagebox.