Replace Carnage...(humor)

Post » Thu Mar 13, 2014 9:07 pm

Patch Notes: April 9, 2014

-Carnage removed.

-New Racials Added:

Uncanny Balance- Khajit take no fall damage. For the next 5/10/15 seconds, Khajit's hair stands on end.

Jumper: Khajit jumps 150% higher than other races. 200% bonus applied when jumping onto tall wooden objects / furniture.

Suggest your humorous new passive for Khajit!

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Adrian Morales
 
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Post » Thu Mar 13, 2014 7:28 am

Even more OP, easier to escape from high-grounds :D

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Emilie M
 
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Post » Thu Mar 13, 2014 4:38 pm

I'd want it.

Fuzzy khajiit for 15 seconds.

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Hussnein Amin
 
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Post » Thu Mar 13, 2014 5:20 am

But I love to knockback people off cliffs. =( So OP.

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MarilĂș
 
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Post » Thu Mar 13, 2014 8:23 am

Throw dem furballs!

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Roisan Sweeney
 
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Post » Thu Mar 13, 2014 6:23 pm

moved new one to my op

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(G-yen)
 
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Post » Thu Mar 13, 2014 6:52 am

How about at night khajit meow incredibly loud for hours for no apparent reason and then sprint from one place to another just to paw at a random object.

I might actually roll a khajit if this were implemented.
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c.o.s.m.o
 
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Post » Thu Mar 13, 2014 11:47 am

The scratch: +10% damage when using their claws. Damage mitigated by sprayed water.

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Jeffrey Lawson
 
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Post » Thu Mar 13, 2014 4:49 am

Actually I want your suggestions! Why Bethesda did you not do this! I feel robbed, do you not follow lore anymore! I pay for the game and you will not give me this!

I know it is not bethesda just trying to imitate some posters :P

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Rachel Briere
 
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Post » Thu Mar 13, 2014 11:46 am

No hairballs for 15 seconds would be more appropriate.

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Matt Fletcher
 
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Post » Thu Mar 13, 2014 11:14 am

Skooma: Receive 500% damage reduction for 2 hours, Have Vivid hallucinations for the duration of this effect

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Manuel rivera
 
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Post » Thu Mar 13, 2014 8:16 pm

-As a Khajiit, you may show up in any alliances guild roster unannounced, unclothed, unarmed. Affected guild will be required to arm and cloth Khajiit for several days and make it feel at home. After (3) successive 24 hour periods, Khajiit can choose to execute "roam" acitve and begin this racial effect again.

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Hilm Music
 
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Post » Thu Mar 13, 2014 4:35 pm

Removed:

  • Carnage: was found to be overpowered as a racial ability, and instead was turned into a racial tree of its own

Added:

  • On Khajiit racials, Venom and Toxin were both added, giving Khajiit poisonous claws and teeth
  • A new Khajiit racial tree, "Carnage" was added, the abilities of the tree: Minimum Carnage, Superior Carnage, Maximum Carnage, Carnage Tamriel, and Daedric Carnage
  • Upon unlocking all of the Carnage powers, the Khajiit will obtain the in-game Kitten, a small black-cat...

Glitch:

  • It is unintended that if a Khajiit gets both Venom and Toxin, their fur turns into a strange rubbery texture and appears to be 'semi-melting' their skin at all times, we are currently looking into 'removing this skin' and restoring the Khajiit.
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NIloufar Emporio
 
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