When did we become so impatient?

Post » Thu Mar 13, 2014 6:58 pm

so damn true!


full article:
http://jestertrek.blogspot.ch/2014/03/the-second-genesis.html?m=1

User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Thu Mar 13, 2014 1:57 pm

It's called Competition. It's what drives innovation and development.

User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Thu Mar 13, 2014 9:01 pm

When you buy a brand new car you can't trust the factory to upgrade it over time. Nobody forces to add that extra wheel, once you have paid your 25K for a car with three wheels. EVE was lucky that space MMO's have a very dedicated fanbase, and they had no competition at that time. The game is still very special. If I was able to login my account, I would start to play it right away.

User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Thu Mar 13, 2014 5:08 pm

EVE still is the only space MMO on the market. Only star citizen will change that though I have my doubts that it will as SC looks like epic vaporware to me.

User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Thu Mar 13, 2014 3:35 pm

That "impatience" began when developers started taking decades to make a game just to release an unfinished product (like D3).

User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Fri Mar 14, 2014 12:47 am

Erm, I didn't really have to be patient with Eve. I enjoyed it from the start.

User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Thu Mar 13, 2014 7:39 pm

I disagree with the hypothesis

CCP was a very small developer with an accordingly small budget. They knew exactely what they were making and weren't planing on a smash hit but prepared to mature their game and convince in the long run. The same would be true if it released this year.

It was a niche game for a niche market (space and sandbox) that had no real competition.

And I strongly disagree with the statement that "gamers are absolutely brutal". Big time publishers don't want to mature anything. They want revenue from few but massive hit titles. To guarantee that they invest massive money in marketing to attract as many players a possible. They promise the world and a lot of gamers continue to eat this BS, especially when CGI Trailers are involved. Of course, afterwards one realises the true state of a game and passion cools down.

It's the perfect system: the money is already spend, but the next digital messiah is already on the horizon. And this time, for real, it will all be perfect ...

The gamers are just victims. Often too young and inexperienced to have any defenses against the marketing power of big Publishers.

User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Thu Mar 13, 2014 7:25 pm

Good point, and it is true for the industry in general, not just MMO's.

My guess: People realized that trashing a game is more fun than the game itself. Kind of like playing with the box the toy came in at Christmas.

Okay, that answer is joking, but there is probably some truth to it. Some people really do seem to get a kick out of seething and raging over game releases.

I can't say I agree with the competition part. That implies there is a drive to release a more polished game, but we are seeing an opposite trend. Such as charging your player base to play ALPHA-state games. Competition does drive innovation, but as far as this thread is concerned, it doesn't explain why people are so quick to hate.

User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Fri Mar 14, 2014 12:51 am

Call of Duty anyone ?!?!

User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Thu Mar 13, 2014 2:30 pm

Sorry, I have seen that one one youtube, and it really triggers my claustrophobia. Space is infinite, and that is the feeling I like to get in a space simulator. Those ships with their flashy graphics don't do that for me. Showing big spaceships is not enough for me.I like to see a large space, planets and stars, not only beautiful ships.

User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Thu Mar 13, 2014 11:54 pm

That just isn't true. Eve was a small budget game that didn't need to become a smash hit overnight to return its investment. CCP were smart and built up slowly. It was also released at a time when the competition wasn't as strong as it is now.

Not to mention that Eve was actually something totally new and different from what else was available, they innovated and were rewarded by dedicated players because they couldn't get the same gameplay anywhere else.

User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Thu Mar 13, 2014 7:18 pm

You cant' really blame people for not liking a product, can you?

User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am


Return to Othor Games