[REL] The Unique Landscapes Project

Post » Fri May 27, 2011 4:00 am

No it's a problem with Oblivion + these mods with waterfalls only. It's probably a bug in Oblivion itself and happens only near them. I don't miss a sound in the rest of the game. Strange nobody else did notice it... or maybe I'm too picky ;)
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Jason Wolf
 
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Post » Fri May 27, 2011 10:54 am

This is wise. Don't use tags unless you know you need them, in case you inadvertently use a tag you shouldn't on one mod and it causes a terrible mess in-game. The only tag you might need on UL mods would be the C.Water tag already discussed, but then only if that UL is lacking water where it looks like water should be. Typically, just moving the UL ESPs lower down your load order would resolve missing water (as long as the UOP isn't tagged, again as already discussed).

There are some mods where the C.Water tag is useful, which were discussed in the bash tags for everyone forum (which I used to make the excel version of in my Sig)

Enhanced water and manimarco revisited are 2 such. I've also tagged a couple of xul's with C.Water, due to other mods effecting them and this has solved those specific issues.

As DNIAIU said, only add tags to try and solve problems, adding them willy-nilly is more likely to cause them :P
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Richard Dixon
 
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Post » Fri May 27, 2011 2:05 am

Slight update for Imperial Isle:

- Closed a small land tear near the IC prison sewer exit.
- Corrected terrain texture corruption around the same area. Somehow "roadstone" had crept in when it didn't belong.

Probably leftovers from aggressive cleaning, but that roadstone thing stumped me as to how it could have happened. Surprised nobody reported it, but it's fixed now.
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CORY
 
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Post » Fri May 27, 2011 8:59 am

I can't seem to be able to download the Imperial Isle update on Nexus, I continue to get a Page does not exist pop up when I try to open the downloader. I checked out the mirrors on both the PES and 4shared site but both available files are labeled 1.62, is this the correct file that you forgot to update the cersion number? Otherwise I can't seem to find a 1.63 on either of those two sites.

Thanks for the update Arthmoor!!
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OTTO
 
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Post » Thu May 26, 2011 8:44 pm

I don't have edit access to the mirrors on other sites, and Nexus is currently having download server issues. I'm planning to open mirrors on TESA and I suppose today is as good a day as any.

cthulhu314 has to update PES etc before those become available there.
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Cheville Thompson
 
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Post » Fri May 27, 2011 11:57 am

Maybe this makes waiting for the new version of Imperial Isle easier ;):

CHEYDINHAL FALLS: Version 1.0.0 - By Meg.
Current Version Released 2009-Oct-04

:: Download (6.57 MB) ::
English: http://www.4shared.com/dir/21202569/aaa8a811/Cheydinhal_Falls.html, http://tesnexus.com/downloads/file.php?id=27494, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5913
:: Screenshots ::
http://i87.photobucket.com/albums/k140/cthulhu314/Cheydinhal%20Falls/UL-CheydinhalFalls-01-Lake.jpg | http://i87.photobucket.com/albums/k140/cthulhu314/Cheydinhal%20Falls/UL-CheydinhalFalls-02-Waterfall.jpg | http://i87.photobucket.com/albums/k140/cthulhu314/Cheydinhal%20Falls/UL-CheydinhalFalls-03-Inthewoods.jpg | http://i87.photobucket.com/albums/k140/cthulhu314/Cheydinhal%20Falls/UL-CheydinhalFalls-04-Cheydinhal.jpg | http://i87.photobucket.com/albums/k140/cthulhu314/Cheydinhal%20Falls/UL-CheydinhalFalls-05-Cliffs.jpg
:: Overview ::
Cheydinhal Falls overhauls the surrounding of Cheydinhal. It prolongs the Reed River to the city and continues it to a peaceful lake at the bottom of the mountains that is surrounded by dense forest. From this source, the water quietly flows through the wilderness and then, after the city, changes to a wild creek that splashes through steep gorges and over waterfalls until it becomes the again slowly flowing Reed River.


There will be landscape LOD conflicts with the other UL mods in the area. To address this issue, we are preparing a separate download location for various landscape LOD filesets, generated with different combination of UL mods. It's not ready yet but it will be soon, so stay tuned!
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Nick Jase Mason
 
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Post » Thu May 26, 2011 10:43 pm

FIRST ! .

lol i'm joking... i'll download it this morning right away :P
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neil slattery
 
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Post » Thu May 26, 2011 9:27 pm

Alright!!!!!!!!!!! It's here at last!!!!!!!!!

EDIT...congrads to UL for being a legal advlt now!
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Juan Cerda
 
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Post » Thu May 26, 2011 11:28 pm

Great to see Cheydinhal Falls released at last. Alas, no new UL mod without the need of new compatibility patches for third party mods too. For Cheydinhal Falls, there are conflicts with Open Cities, mostly pathgrid and landscape conflicts, as was to be expected since they partly share the same location. However, Blood&Mud also has some conflicts too, that surprises me. I hope you?ll find the time to patch these conflicts.
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megan gleeson
 
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Post » Fri May 27, 2011 5:09 am

Indeed there will be a need for patches, it seems more than the usual share of them this go around. I'm obviously aware of the OC situation, and I've got a patch done and tested. I was simply waiting on the release to get it out there. I'll have it uploaded to the UL patch page shortly.

We are aware of the following in need of a patch:

Open Cities - Done
BC/OBC - Not sure of the status on this, but Vorians was working on it last I knew.
Reclaim Sancre Tor - It will need one upon its release.
Kvatch Rebuilt
Tears of the Fiend
Dungeons of Ivellon
Et in Arkay Ego
Blood & Mud

We managed to avoid the need for one for AFK_Weye at least, so that's something :)
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Benito Martinez
 
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Post » Fri May 27, 2011 8:43 am

BC/OBC - Not sure of the status on this, but Vorians was working on it last I knew.
Reclaim Sancre Tor - It will need one upon its release.
Kvatch Rebuilt
Tears of the Fiend
Dungeons of Ivellon
Et in Arkay Ego
Blood & Mud

Wow, that was quite a list - and I happen to have all but B&M installed (and Reclaim Sancre Tor of course, but I will when it get released). Fortunately I still have a bit less than 200 active plugins, so there's room for some patches.
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Erich Lendermon
 
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Post » Fri May 27, 2011 7:30 am

The mirrors on TES Alliance are ready:

http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=160
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=159
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=158
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=157
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=156
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=155
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=154
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=153
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=152
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=151
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=150
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=149
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=148
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=147
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=146
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=145
http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=144
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Stay-C
 
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Post » Fri May 27, 2011 8:33 am

I've noticed some floating trees on the brow of the hill very near to Glademist Cave along the orange road (sorry can't give specific coordinates, but I think its around -1, 30) but this is the edge of where The Great Forest: Lush Woodlands is.

Very happy about a new UL too! :woot: you guys rock

Typical that the Nexus servers are down on one of the busiest weekends for updates and new mods we've had for months :flamethrower:
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Cathrine Jack
 
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Post » Thu May 26, 2011 9:17 pm

I noticed the falls by Vahtacen...they are excellent, except there is no water at the bottom until it flows under the plank bridge.
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GEo LIme
 
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Post » Fri May 27, 2011 7:38 am

Typical that the Nexus servers are down on one of the busiest weekends for updates and new mods we've had for months :flamethrower:

I noticed the exact same thing Torrello! :biglaugh:

Thanks for those Arthmoor. :D That's two down at least.
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Kayla Keizer
 
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Post » Fri May 27, 2011 8:25 am

Indeed there will be a need for patches, it seems more than the usual share of them this go around. I'm obviously aware of the OC situation, and I've got a patch done and tested. I was simply waiting on the release to get it out there. I'll have it uploaded to the UL patch page shortly.

We are aware of the following in need of a patch:

Open Cities - Done
BC/OBC - Not sure of the status on this, but Vorians was working on it last I knew.
Reclaim Sancre Tor - It will need one upon its release.
Kvatch Rebuilt
Tears of the Fiend
Dungeons of Ivellon
Et in Arkay Ego
Blood & Mud

We managed to avoid the need for one for AFK_Weye at least, so that's something :)



Yikes, what's all this "we are aware" stuff? I had no idea about any of those other than BC and OBC! :D

I created the patch for BC a couple weeks ago, and was also simply waiting for Chey Falls release. Then my internet went down permanently for a few days, so I only found out Chey Falls was released this morning. The BC patch is now available!

There will not be a patch made for OBC.
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Trevi
 
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Post » Fri May 27, 2011 12:00 pm

Someone isn't reading the posts on the council site then :P
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MARLON JOHNSON
 
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Post » Fri May 27, 2011 3:27 am

Someone isn't reading the posts on the council site then :P


Someone's had no internet! :) Seems I missed some which weren't flagged as unread, I guess.

That, or a failing memory.

EDIT

Oh, back in August! I can't remember yesterday!
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Sabrina garzotto
 
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Post » Fri May 27, 2011 12:38 pm

However... ;)

Imperial Isle v1.6.3 is now available on http://www.4shared.com/dir/2151516/c6315685/Imperial_Isle.html, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2495 and http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=154.
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Mimi BC
 
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Post » Fri May 27, 2011 11:06 am

This thread is nearing the post limit, please continue in the http://www.gamesas.com/bgsforums/index.php?showtopic=1045160.
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Alisia Lisha
 
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