Quest choice meaningfulness

Post » Fri Mar 14, 2014 12:38 am

So it has come to my attention that in some quests, the choices you make alter your reward outcome. That in itself is all well and good. And naturally, your choices also alter the localized storyline. I've been debating whether or not the different reward outcomes is appropriate, however. Without spoiling it, I'll use the example I was told about without giving exactly which quest it is - in case it's a bug that hasn't been addressed.

There is a quest with a 'good guy' ending and a 'bad guy' ending. One choice leads to a nice piece of loot which you may or may not use, depending on your character's build. The other choice leads to 2 skill points.

I think the issue is obvious.

What do you people think? On the one hand, I like that choices have consequences. On the other hand... ouch.

User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Fri Mar 14, 2014 12:03 pm

I don't care about the reward, I will choose what I feel it's right regardless of the reward.

User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Fri Mar 14, 2014 9:10 am

Wow! If that exists, and stays in game, then I believe we have a problem. That's 2 skillpoints that you would otherwise not obtain if you do not know about this. Obtaining gear from quests is pointless to me in lower levels, because I'm going to outgrow it quickly. Skill points/potions/soul gems/consumables etc. are much better rewards at lower levels IMO.

User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Fri Mar 14, 2014 10:12 am

These are the kind of choices I like. Please keep them, and add more!

User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri Mar 14, 2014 10:56 am

The question is, is the item equivalent to two skill points? Then again, maybe the game wants to punish the bad person choice (the real world does do that from time to time) and give them the lesser reward. I can handle different rewards based on quest outcome choice, and I can accept that one reward will not be as nice as the other, if the quest was not completed in a manner that is at odds with the quest giver.

User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Thu Mar 13, 2014 11:44 pm

The choices are great, no one is really debating that but it's the rewards that the player may or may not be aware of that is the problem - if such a quest actually exists. There aren't too many dialogue choices in this game at the moment at least in the content I've played through, I'd like to see more choices even if they are just along the lines of a different NPC response and nothing more; the dialogue especially from the player can at times be absolutely horrendous.

User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Fri Mar 14, 2014 12:58 am

Yeah not gonna lie, Id pick the reward with the skill points.

User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri Mar 14, 2014 9:21 am

Quest choice is great! Replacing irreplaceable skill points with no-matter-how-good-it-is loot is 100% unacceptable.

User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Fri Mar 14, 2014 12:28 am

Agreed!

User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Fri Mar 14, 2014 5:10 am

I purposefully didn't mention which choice gave which reward. And the quest dialog doesn't exactly tip you off.

I have to wonder, over the course of questing through 50++ (and new content), how much of a difference the same character can wind up just based on quest choices.

User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Fri Mar 14, 2014 9:55 am

While i do support choices, and they should matter i rly dont think getting 2 skillpoints or a potentialy usefull nice part of equipment is rly anywhere close to similar in value, simply because there is a limited number of skillpoints avilable in the game while better gear comes in steady with higher lvls(as drops or as crafted gear). So unless those gear drops in such quests are fully unique(meaning you cant get them anywhere else in the game), they come nowehere near the value of a single skillpoint.

In my opinion such choices should impact your story, npc responces toward you and stuff like that. But the actual reward for each of the choices should be similar in value.

And btw fell free to share which quest you are reffering to because i am sure many people are interested in knowing that just incase this actualy stays same in final release.

User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Thu Mar 13, 2014 11:31 pm

Before this debate gets out of hand, can someone confirm this?

User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Fri Mar 14, 2014 1:49 am

If this system is there I bet there are more skillpoints available to obtain than the skillpoint limit.

User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Fri Mar 14, 2014 7:55 am

Does the quest actually "reward" skill points? Or does it simply lead you directly to an opportunity to acquire those skill points sooner than would have been picked up eventually down the line?

User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Thu Mar 13, 2014 11:34 pm

I think the rewards are fine personally. I think games are having a problem with the whole choice and consequence thing because there's no consequence to anything. I'm currently developing a game that is solely based on choices of this nature. If you've missed something or if you make the "wrong" choice, too bad but that's how things work. I just wish games would go outside the comfort zone and have real choices, the rewards don't need to be equal in my opinion, because why would they be? It's not really a noble concept, Fallout did it all the time, and in that game the narrative didn't even warn you of the consequence, you would ultimately found out in the later stages of the game, but that's totally fine.

I also find it interesting (not in a bad way, just genuinely interesting) that people complain that their choices don't matter because the outcome is the same but when they are presented with real choices with varying outcomes they get all upset that the choice they picked didn't fully accomodate to their character. And to top it off, this quest here is a relatively small choice compared to the stuff seen in say Fallout.

For that reason I like the quest in the example, I know a lot of people will disagree with me but that's how I feel about it. I want to feel the sting of a wrongly made choice or the feeling of having made a good choice for my character.

User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Fri Mar 14, 2014 5:35 am

There is one big difference though and that is that you are refering to a singleplayer game with a save option, and sure any kind of consequence for your choice is k there cuz lets be honest you can always change it by reloading anyway:)

User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Thu Mar 13, 2014 10:19 pm

I like it. But don't worry, as soon as there are guides online to every quest in this game the Min/Maxers will only chose the best rewards. Its whateva.

User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Fri Mar 14, 2014 2:06 am

If this would be true, it seems pretty stupid. Of course I would pick the choice giving the two skill points. (assuming no other negative effects for future quest chain or similar)

User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Thu Mar 13, 2014 9:53 pm

While that is true it doesn't change that your choice have meaning. Perhaps even more so due to the fact that your choices are permament in an MMO. Am I weird for actually liking when my games run me over because I made the wrong choice?

EDIT Also, 666th post

User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Fri Mar 14, 2014 2:27 am

You've gotta make a choice and by doing so sacrificing the gear/2 skill points.

That's how i ever played TES games, doing what i judge needs doing(not right or wrong, just what i feel should be done).

Only problem would be if the gear is ridiculously useless or something like that.

User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Fri Mar 14, 2014 9:07 am

Well i guess each has their own preferences, my opinion simply being that in an mmo setting such choice reward consequences should be limited to story/npc interaction and stuff similar to that..

User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Fri Mar 14, 2014 1:59 am

I'll confirm the quest exists. It's the end of a major quest line and they kinda hint as to what the reward might be for one of the options as a book with incredible insight, but they don't tell you what the other option has as a reward.

If you pick the book you get 2 skill points, if you pick the other option you get a level 41 blue staff that is useless for non-staff users and becomes useless to staff users in a matter of a few levels.

The 2 skill points are a permanent upgrade to your character. I am a big fan of choices in the quests and I have come across several quests where the decision I need to make has been kind of agonising - for one quest I took a couple of minutes break from the game to think it through (and I'm not usually one who does that kind of thing). The problem is that by tying 2 skill points to this quest they are removing the choice for a large number of us. Once the reward is known a lot of people are going to just take the 2 points without a second thought.

Who know, maybe it will change at launch (I know the issue has been feedbacked) or maybe it won't. If it isn't and you care about 2 skill points then just remember to take the book ;)

User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Fri Mar 14, 2014 7:35 am

I get what you're saying, and I think it is okay to an extent to have poor rewards for decisions that are bad or have a big chance of going [censored]-up. However, there is a margin of difference between what should be acceptable as a punishing reward for an MMO compared to even a game like Fallout because of the time a person will put it and the competitive nature at end game. Granted this case may not be that big of a deal because you're not going to be using the majority of abilities on either weapon load out at a given time at end game; there are going to be a massive amount of skill points that the player can accumulate. If this situation was instead applied to a game like WoW with their old system where you had a limited amount of talent points and where you spent them would determine if you were playing optimally and for some bengine reason because of a quest decision you made at level 30, months ago and now you had a few talent points less than what you should have at end game then people would be ballistic.

Again, looking at this situation again, maybe it's not that big of a deal because of the abundance of skill points you can aquire and the fact that most active abilities you've spent points into won't be used in the grand majority of the time.

User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Fri Mar 14, 2014 10:08 am

Thank you for the clarification. My concern was that within the quest dialog, it may not be obvious that a book with incredible insight gives skill points, starts up another questline, gives the questgiver's organization some visible perk, or what. There's lots of ways for a book to provide insight.

So for some people, this might not be a thing. For others, it's a bothersome issue. There's also a moral element in the choice... if you're playing good guy or bad guy, you're going to want to pick a particular option and find yourself potentially 'punished' for it.

User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am


Return to Othor Games