I have a similar poll mixed in with a seperatre thread, but I wanted a thread dedicated to this specific question.
Just curious.
Personally, I enjoy PvP. Don't hate me, but I even enjoy making ppl rage via ganking/zerging and such. lol
I have a similar poll mixed in with a seperatre thread, but I wanted a thread dedicated to this specific question.
Just curious.
Personally, I enjoy PvP. Don't hate me, but I even enjoy making ppl rage via ganking/zerging and such. lol
Good guy. Though I do gank sometimes, never lowbies though.
I don't know if you're familiar with AoC (Age of Conan), but speaking of killing lowbies:
I had a lvl 50 Barbarian, and kept getting zerged by a group of other 50's... So, I jumped on my main, a lvl 80 Assassin and came back to slaughter them. Repeatedly until they left or rage quit. The game had a murder system, where if you killed someone 10 or more lvl's lower than you, you received murder points. After 50 murder points, you became flagged with red skulls around your name and were able to be killed everywhere/anywhere by anyone, and doing so would give the other players bonus PvP experience points.
I left that zone and continued my lowbie rampage for about 4 hours straight. Earned something like 500 or so murder points. You would lose murder points at a rate of almost 10/day or something like that. I "sported" those red skulls for almost 2 months (real life time).
Needless to say, I became VERY good at PvP over those two months. lol
There is no morality in war. There are only tactically sound decisions, and tactically bad decisions. If it takes sacrificing a weak person to win the war, then that is what it takes. If that weak person is the key to victory, then perhaps protecting them would be the more correct strategy... War is a pure thing... there is no good or evil in it, there is only quickness, brutality, and a desire to win. The more brutal it is, the quicker it is over. Only then can you save the most lives.
Bad guy.
http://www.youtube.com/watch?v=FVAD3LQmxbw
I tend to make builds that are specifically designed to frustrate gankers. I had a lot of fund frustrating thieves on my guardian in GW2.
This.
I resent the term bad guy.
There's nothing bad about killing players in player versus player.
The only bad guys are those who go out of their way to exploit unintended features of the game. So as long as you're not cheating, you're in the clear.
Not entirely true.
I'll speak from real life experience in the USMC, you can't polish a turd.
During and after are two different things.
If a commander is focused on victory and nothing else, then no, morals will not matter.
Just as in a fight, if you care only about winning, and winning requires biting, scratching, eye gouging, nut-kicking and such, then you'll do it all. It all just depends on how badly you want something. If your morals outweigh the cost of winning, then you lose. It's simple math.
Are you sure? I had a nice friendly chat with Godzilla the other day.
How is zerging considered "bad?" It is the most effective tactic in large scale pvp.
Not really in ESO, I mean, people are in PVP zone because they want to be there, its not like attacking a noob on low level zone. You cant loot their itens, so 'thou shall not rob" doesnt apply neither. And using keen tatics like walking in groups or sneaking from behind isnt really amoral. And considering that we cant cheat and we there is no exploits on the game, no, Morals are not always involved in online gaming.
No Kategorischer Imperativ here
Good of course.
I don't see the "challenge" killing lowbies or players who are clearly not interested in fight. Those dudes who think they are better doing that just reflect their lack of skills and insecurity. A pathetic way of thinking is lying ourselves about winning nothing.