can't stand on top of a big flat mushroom

Post » Sat Mar 15, 2014 11:00 am

Been jumping around today, testing the lazy coding (i hate barriers). Found me some big flat mushrooms and jumped on top of them, but some invisible force slid me right off. I really hope they fix stuff like this at some point. I understand rushing through the coding to release the game, but nobody like invisible walls, or invisible forces pushing you off of things.

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Lloyd Muldowney
 
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Post » Sat Mar 15, 2014 2:15 am

Why are you jumping on mushrooms lol.
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lolly13
 
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Post » Sat Mar 15, 2014 11:51 am

Because TES is about exploration and doing really stupid things.

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meghan lock
 
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Post » Fri Mar 14, 2014 10:45 pm

I think we're just going to have to live with the fact that this is a traditional MMO set in an Elder Scrolls universe. Reminding myself of that helps normalize my expectations of having a true open Elder Scrolls world without zone boundaries, water that we can swim out into more than 10 feet without hitting a wall of insta-kill "slaughterfish", and without invisible walls and bounding boxes limiting our ability to explore.

Then again, even the solo Elder Scrolls games have been going in this direction. Anyone remember being able to fly in the air and seamlessly transition into cities? In Daggerfall you could even climb walls!

Don't get me wrong, I'm excited about playing ESO but as an MMO and not what I would otherwise expect of an Elder Scrolls game.

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Rebecca Dosch
 
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Post » Sat Mar 15, 2014 6:10 am

I've played MMOs that didn't have these types of boundaries, Ascheron's Call 2 comes to mind. I think there was even a climbing skill. WoW had some issues with climbing up slopes, but often, you could get lots of places most others couldn't... then flying came along and you could go practically anywhere.

I am looking forward to the game, and wont let little things like that stop me from playing. However, at some point, someone is going to get it right and actually build an MMO that fits the desires, the needs, and idiosyncrasies of all.

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GEo LIme
 
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Post » Sat Mar 15, 2014 12:23 am

f2p in 3 weeks cuz no proper mushroom collision
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Darren Chandler
 
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Post » Sat Mar 15, 2014 5:29 am

This "invisible force" is called "gravity" -its a neat stuff -google it!

And please stop with mushrooms -they are bad for your health -yes even big flat ones.

Last time i tried some - i was seeing a mamoth chased by a cat in middle of town square :twirl:

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Blackdrak
 
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Post » Sat Mar 15, 2014 8:23 am

It's probably a deliberate design choice to prevent NPC pathing issues / exploits.
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xemmybx
 
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Post » Sat Mar 15, 2014 4:49 am


this

you cannot just let them go "anywhere" or you will have afk bot farmers killing mobs from a safe spot
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Dan Wright
 
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