Let's try Obge! :D

Post » Sun Mar 16, 2014 12:16 pm

Hi, I am installing Obge and all the plugins available.

I wonder one thing. I was installing the OBGEv3 Luminance Corrected HDR package.

Inside the readme there are the following tweaks:

Luminance HDR Oblivion.ini Settings

The Luminance HDR formula has been optimized with the following Oblivion.ini HDR settings, which give a decent and realistic looking preset:

[BlurShaderHDRInterior]fTargetLUM=1.2000fUpperLUMClamp=1.4000fEmissiveHDRMult=2.0000fEyeAdaptSpeed=0.5000fBrightScale=1.3500fBrightClamp=1.2250fBlurRadius=1.0000iNumBlurpasses=1bDoHighDynamicRange=1[BlurShaderHDRExterior]fTargetLUM=1.2000fUpperLUMClamp=1.4000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=2.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.5000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=1.3500fBlurRadius=1.0000iNumBlurpasses=1iBlendType=2bDoHighDynamicRange=1[BlurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.4000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=2.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.5000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=1.3500fBlurRadius=1.0000iNumBlurpasses=1iBlendType=2bDoHighDynamicRange=1[BlurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.5000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0Do I have to sub them myself inside oblivion.ini or does Obge do it himself?Also I wonder if you have anything to note. I'm currently wishing to use:Liquid waterPhysically correct skyParallax occlusion mappingLuminance HDRDoes any of these plugins I've listed have issues that I should acknowledge?If I use luminance HDR, do I have to disable HDR inside the game launcher?
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Return to IV - Oblivion