Well... 10 days to go before pre-release access; 2 weeks before full release - and this game is so full of bugs (quest, mostly) that I find myself extremely dubious about its first months and player retention when they run into the progress-halting bugs.
And I, personally, am halted from decided to make any pruchase of this product because of 1 thing:
Storage.
The 'bank' is laughably small compared to the sheer amount of crafting materials we get even at LOW LEVEL, much less what we'll have by the time we reach the endgame.
In its current state I spend more time jugging my crafting materials (loot gets recycled, usually, down to ... crafting materials I have to store!) than I do actually playing. I've got craploads of ingredients I can't even make use of because the recipes are not dropping or the end results cannot even be used (glyphs for jewelry).
Unless the storage is expanded hugely or managed differently (GW2 does a very decent job here, Eve Online does better still - UNLIMITED storage space) I simply cannot find that the game will be playable for anyone who intends to craft much at all. And there's no player market... so where am I going to sell the items I create, exactly? Back to NPCs at a loss? (Yes, I understand there are guild stores... but those are a closed market and cannot achieve sales).
Anyone else have this concern?