Weapon swap needs direct keybinds

Post » Mon Mar 17, 2014 11:21 am

We need keys to directly access our primary/secondary weapon.

1 key for primary weapon, 1 different key for secondary weapon. I don't care if they are left unbound by default, but we need the option.

The single button toggle is nice in theory, but introduce even a tiny blip of lag and it starts working like garbage. And lag isn't exactly uncommon in Cyrodil.

I need to know that when I hit a button to bring up my secondary weapon, I'm going to get my secondary weapon, even if I accidentally hit it twice, or hit it twice on purpose because the first time nothing seemed to happen. Oh but it really did register, but not right away because of lag, and now I'm back to my primary casting a spell I don't want.

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R.I.p MOmmy
 
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Post » Mon Mar 17, 2014 10:03 am

Totally agree even in PVE i had the issue. Sometimes the action bars used to swap instantly but the graphic of the weapon took a few seconds to change which was very annoying. I just found it totally clunky compared to GW2

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Brandon Bernardi
 
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Post » Mon Mar 17, 2014 6:48 am

I seriously ~HOPE~ they address the DEV that dealt w/ Movement, cuz I've seen no mention of even acknowledging there's an issue: Slow, non-responsive & clunky when it comes to weapon swing/animation vs target hit, movement while attacking etc.

Maybe it'll get better when there are mods out there.. but then again, being reliant upon MODS to make your game playable... poor form.

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Damien Mulvenna
 
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Post » Mon Mar 17, 2014 2:22 am

I haven't made it far enough to have weapon swapping available, but I do agree that a hotkey would certainly be helpful.

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Matthew Aaron Evans
 
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