Basically pvp as a warrior is 2 things. Respawn, die. Respawn, die.
I chased a mage over half the map, i fired a stonefist which she outran... I had to chase her with the horse
while she was on her feet. Once i did get to her, she CC's me with 10 seconds and gets away.... she was 3 levels lower then me
and kept healing & healing & healing while me and a ranger chased her..
Then its the COMPLETE AND UTTER LACK OF WARRIOR DAMAGE. I've been instantly killed as a L20 warrior by 2 L11 rangers just
keeping me rooted, and slowed. Warriors doesn't have enough health or damage do be of any threat. I have tried both physical and
magic warrior, and both of them offers no damage compared to casters and rangers, that do their dmg from safe distance.
RISK VERSUS REWARD needs to be the ultimate balance in pvp.. Warriros currently always takes the biggest risks, but the reward
for playing a warrior is non-existant. Warriors has no healing, our platearmor offers nothing good compared to medium armor which
gives huge bonuses to both crit and crit-protection. You would think that platearmor offered better protection - but it doesn't.
Currently i have 11 points into stamina and 8 points into health. But a ranger or sorc will still nuke me to death before i
get a chance to retaliate.
In all mmo's. i only play warriors. I refuse to let bad class-developerment decide which class i should play. It's the developers
responsibility to offer a well balanced game imo.
Warriors are the frontline of war - but we aren't given the health to support it.
Warriors has the most restricted damagetype - melee - but we aren't given the damage to make up for it.