N'WAH
by Serjo Melchior Dahrk & abot, renowned f'lah
DUNMER ONLY, N'WAH
The idea for this mod stemmed from a discussion on the Elder Scrolls Lore forum.
Since I typically play as a Dunmer, I decided I had to experience the game like this. The first thing I tried was to replace all non-Dunmer (hereafter referred to as n'wah) dynamically, in game by using MWSE. Abot helped me get an edited version of Fliggerty's detect life script working, but due to the unstable nature of MWSE, it caused frequent crashes. So abot and I worked on creating a tes3cmd command and perl code which could create a patch in a semi-automated fashion.
So, in the archive, you will find several things:
- NWAH.esp - replaces the names of all n'wah with "N'wah" in the Morrowind.esm (only edits the FNAM property, so dialogue is unaffected).
- NWAH_GOTY.esp - replaces the names of all n'wah with "N'wah" in the Morrowind.esm, Tribunal.esm, and Bloodmoon.esm
- Batch files, perl code, and detailed instructions to patch all your active mods and replace those pestilent foreign names with the more politically correct: "N'wah"
DUNMER ONLY, N'WAH
http://download.fliggerty.com/download-132-1018
https://dl.dropboxusercontent.com/u/42876609/Projects/NWAH/NWAH.jpg
If you have any questions, go [VEHK] yourself.
Or you can ask them here. This has not been thoroughly tested, so I'd advice testing on a new save.
Serjo Melchior Dahrk