I have a colored map mod but I am having a small issue. I added a coordinate system around the outer edge and added 50 pixels on each side, so 100 pixels vertically and 100 pixels horizontally total so the actual map area is still unchanged at 2048x2048, but the actual resolution is now 2148x2148
The problem I am having is now all of the map icons are offset here is a http://www.cmaher-vfx.com/images/shiloh/offset.jpg
I also tried resizing the image to 2048x2048 actual resolution and the offset was unchanged.
I tried fiddling around in the XML because I am assuming this is where this needs to be corrected and tried the following in the map_menu.xml
<!-- Main map image NOTE: Map markers are allocated as child tiles to this tile and all children are removed every update, so don't add any children to this tile lest they get deleted after one update -->4 &true; &true; &true; 200 255 &true; &scale; <_QuestMarkersVisible> &true; <!-- Set in code -->Interface\Worldmap\Wasteland_1024_no_map.dds 2148 2148 <_Magnification> 1.0 <!-- Scale factor used to zoom in / out of map --><!-- Width of map markers; set in code --> <!-- Width of quest markers; set in code --> <!-- Width of player cursor; set in code --> <!-- Use mouse drag to pan map --> 427.5 427.5 <!-- Use mouse drag to pan map --> 250 250
The problem is changing the filehieght and filewidth didn't seem to have any effect.
Can anyone please help me resolve this offset issue.