good concentrate on PvE devs
good concentrate on PvE devs
I am against the smaller matches due to then they concentrate all balancing around it. Arenas have ruined a lot of games PvP.
The emperor on our server constantly spammed whirling blades and oddly enough it appeared to be working for them the stamina recovery and the low stamina requirement for whirling blades is ridicolous provided you hit someone you can keep spamming it.
That would happen ONLY if the developers balance the game around the arenas.
Balancing the game around it is one thing. Not having the content AT ALL is a completely different thing.
They can perfectly add Arenas and say "WE WON'T BALANCE THE CLASSES AROUND IT. THE BALANCE IS AROUND CYRODIIL AND PVE. SAME THING FOR REWARDS."
People will cry about balance with or without Arenas.
Even without Cyrodiil ppl would cry.
It's only a matter of the developers not balancing the game around 1v1 or small groups.
Right now this is beta weekends that have no long term sense of accomlishment, its over in a few days and nothing matters. Now once the game launches and you are part of a home campaign it becomes much more meaningful. You really have this sense that you are building a character to protect your lands. the Cyrodiil map becomes very important to you. This efefcts your character power, gold, and how fast your can progress and level. It will actually be big deal to make sure your alliance controls all their home keeps because that is needed for the big first bonus that effects you. This right here will have a big sense of alliance pride and community. You also have to remember the map never resets, the campaign ends but only the scoreboard resets. So because of this losing an Elder Scroll will be a big thing and it could be months before you get it back. those give big bonuses to your characters power that also effect you in every part of the game.
So there is actually alot to this PVP system that you wont see until actual game launch. Another big thing will be guilds holding keeps, these are kinda like your guilds home, you want to protect them so your keep can upgrade. This is another thing will pull people from there PVE. to go and help save your guild keep when you get teh message that its under attack by enemy players.
I am basing most of this off of my Darkage of Camelot experience witch uses teh exact same PVP system
This.
Smaller PvP battles would require more class balancing, which is usually bad for large scale PvP and PvE.
The developers know how to run PvE and large scale PvP ... let them stick to what they know and go elsewhere for those arena battles.
So you are saying that if we have arenas...the developers will automatically start balancing the game on small groups PvP ?
And by your logic, it's impossible for the developers to implement arenas or other PvP modes and keep balancing the game around Cyrodiil and the PvE content ?
Why ? Because "ppl will cry and whinne" ? lol
That will happen with or without arenas or anything.
I will admit that PvP in Cyrodiil is definitely missing one very important thing.
A catapult that throws cows.
Pitche la vache!
Some of this (for example, invading the imperial city) is likely being saved for future content updates.
It's a can't-win dillemna, though. If you don't have it at launch, people will cry. If you have everything at launch, there's nothing (reasonable) left for updates and you either get pandas or people crying about lack of update...
I think you can win. In fact, I think winning is a perception that is catered for quite well in the current format.
I'm guessing that the points you gain specifically for completing PvP objectives can be used to purchase gear upgrades or vanity of some kind.
In this way you win just as much as you contribute, and the people who dedicate their days to becoming emperor will be able to TRY earn their crowning glory.
Think of every PvP experience as a battle; every farm and every castle gained or lost, every wall reinforced, every man sent to the grave.
You will not get to see an end to the war, but your contribution is your own victory. You help your alliance fight the good fight and you are then rewarded justly.
Most MMOs these days try and cater to everyone to get the most possible subs. This is a very bad idea. Developers generally have their specializations, when you ask a dev to create a system they know very little about things generally go badly for the game. I do not believe you, or anyone else that wants arenas in ESO would be happy with the outcome.
Look at WoW, as I am almost certain you are familiar with. After the first expansion they started making changes based on the feedback they were getting from the people yelling the loudest on the forums. This changed the game radically and put the developers into unknown territory. What Activision should have done is brought in a new team and made a new title that encompassed these changes and left good enough alone.
I hope really hope the developers of ESO realize this and stick to what they have been doing since DAoC, large scale RvRvR battles and PvE story content. As not every game needs to cater to every player.
There was a Rogue back in the Grand Marshal days of WoW. He was crap. I mean really bad at playing a rogue. But every single game he was in won because he was such an amazing leader. He had macros and typed very quick. He knew were to be all the time to see exactly where the action was and direct his team to it.
Does someone like this not deserve to be Emperor just because they are not the best and most skilled killer?
Dedication to a game means a lot, do not discard it.
And I disagree, someone with a bit more free time will not accumulate more points. They will die over and over and not accomplish anything, while someone who logs in once a night with a solid group/raid will gain SO much more. It was this way in DAoC and will be here.
I like the pvp the way it is, got my first revenge solo in as well
guild capes, or uniforms yes
small scale pvp no, could not go back after the war I seen and been in
tactics will happen
how ever do feel guilds should be able to buy extra npcs using alliance point`s to help keep their keep and resources
but their should be an up keep as well
The points is dependent on your total alliance points, so doing more things will just revenue more points.
Nothing you said shows a valid argument for not having a simple arena queue.
Blizzard implemented an "e-sport" arena and started balancing many things around it. And that's bad indeed.
But that doesn't make all types of arenas bad nor makes the implementation of a simple arena queue with no rewards a bad idea.
This will be quite different at launch... I would give it time.
If I could agree on one thing though.... GUILD CAPES!
i thought the pvp was awesome, and was a nice change up from what i was used to and that was the typical battlegrounds & arenas. Its full scale giant warzone, and i love it. I can choose to carry a siege around and lay waste, or carry an alliance camp around to get my buddies to spawn in a "secure" zone, etc.
Love the pvp. The tactical sense of pvp wasnt as strong on beta because everybody is still learning, not many guilds, etc. As we grow, pvp will become more complex. But to each his own, i infact love ESO's pvp system. Base your feelings off of the final game, not a beta that was 2 or 3 patches behind the PTR, let alone all the blocked content we didnt get to play around with.