Craglorn Entry Requirements

Post » Thu Mar 20, 2014 3:58 pm

With people complaining about the lack of end game content available in this game and last week's statement from ESO about Craglorn being an end game adventure zone, what sort of entry requirements should be in place before a player could enter Craglorn?

There are probably 200 or more hours of PvE content in this game when you include all three alliance zones, Coldharbour and the Cyrodiil PvE content. I think any one who wants end game content should at least finish the game's existing PvE content including all of the quest achievements for the 16 upper level zones plus all of the achievements for the five cities' quests in Cyrodiil along with the Tamriel Cave Explorer achievement. Once the player has earned all of these achievements and cleared all of the VR 10 group dungeons, then they will have deservedly won the right to play in Craglorn. I say make people earn their entry by exhausting all pre-end game PvE content before granting them access to the end game zone.
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Lyd
 
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Post » Thu Mar 20, 2014 7:34 am

I think reaching VR 10 as long as it will take should be good enough for Craglorn entry. I don't know who voted that there shouldn't be any level requirement to enter a raid zone.

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Doniesha World
 
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Post » Thu Mar 20, 2014 4:23 pm

Implying that ZOS doesnt known how to set the requirements on endgame zones they themselves designed is pretty much the same as declaring them to be idiots.

But yes, of course the level requirement should be that you carry a sharp stick to defend yourself with and at least a pair of pants. I will assume that these so called high level endgame zones doesnt contain any monsters, dungeons or otherwise dangerous areas.
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Euan
 
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Post » Thu Mar 20, 2014 2:42 am

Curious why some people think VR1 should be good enough for VR10+ content
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kitten maciver
 
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Post » Thu Mar 20, 2014 5:33 am

Why SHOULD there be an entry requirement? Being able to walk into the place doesn't mean you can kill anything there. Should be the same as the rest of the world: you can go there, just no guarantee you'll stay alive.

I remember sneaking into Molten Core in WoW on my own just to look around. Couldn't get many steps past the entrance without being pounded, but it was exciting :wink:

The REAL question that perhaps the OP wants to ask is "what should be needed to successfully complete any of the content". That's a completely different question, but of course the answer is "whatever level, with whatever number of people, the content is tuned for". And I hope that won't be uniform across the zone btw :P

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Alberto Aguilera
 
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Post » Thu Mar 20, 2014 7:05 am

^This. Or worse, no level req at all.

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Verity Hurding
 
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Post » Thu Mar 20, 2014 3:22 am

... huh? Why? The OP's question is about entry.

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Claire Vaux
 
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Post » Thu Mar 20, 2014 2:46 am

What would be the purpose of a low level being able to enter a zone that they have absolutely no chance if doing anything there? There isn't even a reason to explore nor would they even be able to go anywhere besides just inside the zone entrance.

There's absolutely NO point.

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Jeneene Hunte
 
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Post » Thu Mar 20, 2014 1:15 pm

This is just my own personal opinion, but I feel like a lack of entry requirement kind of takes away from the "prestige" of actually being there. I hated when WoW would remove attunement processes to enter end-game content. I remember, back in the days, they had this long quest chain you had to go through, which had you venture in several max-level dungeons, in order to earn the privilege of stepping inside Molten Core, the very first raid. I did that quest, it took me quite some time, but I did it. First thing I did once it was done, as you would expect, was rush into Molten Core just to marvel silently at the two giant monsters guarding the entrance. And then there was Black Temple, a place you could only access by killing two of the hardest raid bosses out there. You had to earn your place in these raids, not just happen to have well-geared and experienced friends you can tag along with.

Again, just my opinion, but it feels like people just want access to everything for free and effortlessly nowadays. I'll take a well-earned reward over handouts any day, because we all know which one will taste the sweetest ;)

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WTW
 
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Post » Thu Mar 20, 2014 6:27 am

A low level player should not be able to group with upper level players and reap any rewards such as gold, loot or XP from killing mobs or discovering locations in the zone. If this is supposed to be end game content, then make sure players meet end game requirements.
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Agnieszka Bak
 
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Post » Thu Mar 20, 2014 4:23 am

I mean I understand if a low level wants to go to a high level normal zone, like a level 40 or 50 zone of normal content if they want to explore. But to go to a raid zone? Nope.

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Noraima Vega
 
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Post » Thu Mar 20, 2014 12:11 pm

If VR10 is the requirement for adventure zones, then ZOS is wasting resources developing adventure zones. Given the estimated time requirement to reach VR10 and the whispers that the difficulty increases markedly past VR4, many people aren't going to get to VR10. ZOS will end up spending a disproportionate amount of resources for a very small population.

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michael flanigan
 
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Post » Thu Mar 20, 2014 12:51 pm

I don't think there should be a requirement. Lack of anything to do would be enough of a deterrent for low levels, but making an obligatory requirement seems odd.
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Laura Shipley
 
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Post » Thu Mar 20, 2014 2:18 pm

I don't understand why "earning VR 10" doesn't count as something to do. I also don't understand why resources are considered as "wasted" the moment something isn't immediately and readily accessible. It's end-game content, a reward for those whom have been through what the game has to offer past lvl 50. I would appreciate if someone opposed to requirements could elaborate their view on this, perhaps it would help me understand.

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Lyd
 
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Post » Thu Mar 20, 2014 11:15 am

If you are low lvl you have leveling to do so you have plenty to do.

Its not odd at all to expect that End Game PvE content should be done by those who have actually reached that End Game lvl. You also couldn't really balance it well if you have to account for all lvls to be able to do the content. Adventure Zones should be something to look forward to as you lvl up to the cap.

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Alexxxxxx
 
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Post » Thu Mar 20, 2014 1:33 pm


I'm not saying low levels should be able to complete the content. I'm saying that having the door/gate/window pop up a "YOU'RE NOT HIGH ENOUGH" message isn't really needed. Let the low levels walk in and get wrecked. There are tons of mmos I have fond memories of walking somewhere I shouldn't, getting destroyed, and looking forward to beating whatever that killed me.

They could even put a level requirement on the quests themselves, but the zone itself should be dangerous enough to deter a low level, imo.
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Cathrine Jack
 
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