How do Dispel "points" work?

Post » Thu Mar 20, 2014 2:36 am

HI all - I've noticed that dispel spells are rated by "points" dispelled. What does the "points" refer to? For example, does a level 20 mage cast all spells of X-number of points, and a level 40 mage casts spells twice as powerful?

NB - I have searched on various wikis and have been unable to find this info.

Thanks!

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Lizzie
 
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Post » Thu Mar 20, 2014 5:33 pm

Each Dispel point will dispel 5 points of spell magnitude.

The "points of spell magnitude" refers to the actual magicka cost of the spell to cast.

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Jesus Lopez
 
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Post » Thu Mar 20, 2014 4:34 pm

Thanks glargg. Is there any way I can tell (I'm on Xbox btw) how much magicka has been cast on me for a given spell?

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SEXY QUEEN
 
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Post » Thu Mar 20, 2014 6:10 am

In your menu items - look at magic, then shift to the far right to find "CURRENT EFFECTS" using the left joystick or the D-Pad

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Lauren Dale
 
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Post » Thu Mar 20, 2014 2:44 pm

Wow, had no idea that was in there for spells!! Cool! Thanks Greywolf.

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kasia
 
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Post » Thu Mar 20, 2014 2:37 pm

The active effects tab won't tell you the Magicka cost of any spells that have been cast at you, though... unless I've missed this. I think all it does is tells you how long you're being Silenced, or how much fire damage is being done to you per second, etc.

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Lauren Denman
 
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Post » Thu Mar 20, 2014 1:39 am

One limitation to consider using dispel defensively is that it only dispels magic effects inflicted upon you by spells. Not from poisons, staves, magical weapons. greater powers, lesser powers. Of note, almost every critter that uses magic, from wills-o-the-wisp to spriggans to atronachs and spider daedra inflict magic via greater/lesser powers - not spells. So it really only helps versus other mages, goblin shamans and dremora mages - and those foes almost never cast anything on you that lasts more than a few seconds. The problematic and longer lasting effects you would want to dispel generally are inflicted by staves or poisons - and dispel is useless to counter that. For a mage to carry potions or scrolls of dispel sounds like a good idea in case silenced, but the only times my mystic archer has ever been silenced has been by something like the lesser power of a wraith or a staff of silence - and again, dispel is useless there. Practically speaking, the best defense for a silenced mage is to drink a potion of invisibility and slip out of the fight until the silence effect expires. My mystic archer only carries one type of potion (that combines restore health, restore magicka and invisibility).

Using dispel offensively is not impressive either. If you can hit a mage with a dispel spell, then you could have just as easily hit him with a lethal arrow or spell and killed him instead. Dispelling summons is problematic as well, for you have to hit the mage, not his summon - and they are quite adept at hiding behind their summons to preclude that. Even if you do manage to dispel a mages summon, he will simply resummon it. Summons are better countered (by mage characters) by commanding them against their masters or sending them running in fear - in both cases, enemy mages are not bright enough to unsummon or resummon in these circumstances. My character has happily buffed her nails as a goblin shaman's headless zombie kills its master.

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Thema
 
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