I was wondering if there would be awesome puzzles like Guess-The-Colors(guessing 4 colors with a limited amount of chances, and about 6 colors to choose from), while adds attack your group. This is a suggestion taken from DDO, because they have some real trap contents that are amazing and challenging to do. I'm suggesting this because in the last beta I found disabling the spike traps was possible. Maybe you guys could really play around with these things and getting a "trap-disabler" perk for the Night Blade class maybe, or to all classes? Seeing as the classes are more set towards their focused roles such as, Sorcerer AOE-DPS; Dragon Knight, TANK, DPS; Templar, HEALER; Night Blade, DPS. I consider myself a MMO veteran, because I've played at least 30 MMO games since Runescape came out and stuck with about 5 for more than a few years.
Reason for bringing out the "trap-disabler" perk is so that Night Blade will have a stronger role in dungeons and raids rather than just another DPS class. However, it may kill the variety of the characters. So leaving it opened to all classes would be a good idea, but giving the Night Blade an advantage to the perk. This is just a template ESO could follow by, Night Blade trap perk +25/50/75%(max at 95%, from 65%) to disable trap score if traps were a 40% + half character level chance to be disarmed and explode chance(65%?) on failure and with traps still going on. Traps are meant to be lethal and that's what makes a dungeon fun(late game preferably) and making Night Blade a more wanted and useful class.
Doubtful this will be added anytime soon or at all, and since the game's almost set to go. But, would be a heck lot of fun IMO.
The question I have is why does the Imperial race have the Shield Affinity? Why not gold affinity earning at most 15% more gold, as they are diplomatic merchants.