I need some help creating a compatibility patch for my mod.
I am working on a mod, that changes Skyrim's enonomy by changing the item-values. Since the changes are pretty noticeable, mods that add items most definitly break the balancing.
For example: I am currently experimenting with the "Cloaks Of Skyrim"-mod. I separated the items added by the mod, into a new esp and changed them. When I load the game up with both esps activated though, instead of overwriting the cloaks added by Cloaks Of Skyrim, it adds new ones, so I have two sets of Cloaks, one edited, one not.
My question is: How do I properly create a compatibility patch for my mod? I don't want to include other modder's files - I only want to edit the actual items. I want it, so that users would have to have both my compatibility patch, and the other mod (In this case Cloaks Of Skyrim) installed. How do I overwrite the files of the other mod without reuploading the other mod's esp to be used instead of the original one? Is this even possible? If not, what could do else? Without compatibility patches, my mod is essentially worthless.
I just can't find a way to achieve this, and I tried everything I could think of, and searched google and different Skyrim-forums over and over :/
I must add, that I am a beginner with the CK though, so apologize if the answer to my problem is very obvious.
Thank you in advance.