One Quick Question-Applying an effect to a misc item

Post » Sat Mar 22, 2014 3:09 pm

Hello there!

I've one quick question,

I want to change one of the normal bottles, that are empty, don't have any effect when you activate them, I want to change one to an alcoholic beverage. With effects of course.

The bottle I'm using is misc_com_bottle_05, I've changed the ID to a new, unique one, 1_SEYDANEENALCOHOL, and I've changed the name of the bottle to 'Captain Morgan', however, how do I make the bottle actually drinkable and have effects?

Thanks for your time and consideration.
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Schel[Anne]FTL
 
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Post » Sat Mar 22, 2014 2:10 pm

Okay, I'm going to guess that you currently have it set as a Misc. Item, as you stated.

You need to create a new alchemy item (go to the Alchemy tab instead of Misc. Item).

Now, since you want to use that bottle mesh, it's easiest to use your construction set CD to click the "add art" button and find the bottle mesh in the data files therein. I'd try and be more specific about things, but I have to run...

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Laurenn Doylee
 
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