You can allready make it to where any scope item can fit any weapon. All you need to do is select the specific itemmod ID for every single pistol or rifle. But again, each weapon you decide to add a mod to allready has to have a model with some kind scope allready on it. Now you can have it to where the one scope you decide to have buyable attaches to multiple weapons but each different weapon will have a different kind of scope visually. Say you wanted to make the .44 scope fit all pistols, on the .44 it looks stock but on a 9mm it would look like the 9mm scope. It could be done but I think having to shop around for the addon you want to put on your gun adds to the gameplay fun.
The extended mags for pistols really arent a problem. That can be as simple as renaming the itemmod itself. Adds a double column mag instead of the single. That way the gun still looks the same and you can use the stock model without having to worry about having a mag that looks like it`s half out of the weapon. For rifles you could do the same unless you prefer to see an extended mag on those. Nothing you can really do about the drums though.
In my own game I have a regular M4 AR that i attached a silencer and a reflex site to. I needed 4 different weapon models just for those 2 attachments. But I like the idea of removing the sliencer or going back the regular sights if I want to without having to buy another rifle.
Silencers going by barrel size is an acceptable idea. In the end though this would make itemmods more readilly availabe. I do prefer to have to hunt for for things in games or it`s just not really entertaining for me. I think the way we aquire the mods should really stay the same, just being able to unequip a mod on the weapon would be the optimal way they should have done it.
Crysis had the right idea with the way you could add and remove the mods on weapons. The developers should have known that this would come up and at least made a way to remove mods from weapons.
The extended mags for pistols really arent a problem. That can be as simple as renaming the itemmod itself. Adds a double column mag instead of the single. That way the gun still looks the same and you can use the stock model without having to worry about having a mag that looks like it`s half out of the weapon. For rifles you could do the same unless you prefer to see an extended mag on those. Nothing you can really do about the drums though.
In my own game I have a regular M4 AR that i attached a silencer and a reflex site to. I needed 4 different weapon models just for those 2 attachments. But I like the idea of removing the sliencer or going back the regular sights if I want to without having to buy another rifle.
Silencers going by barrel size is an acceptable idea. In the end though this would make itemmods more readilly availabe. I do prefer to have to hunt for for things in games or it`s just not really entertaining for me. I think the way we aquire the mods should really stay the same, just being able to unequip a mod on the weapon would be the optimal way they should have done it.
Crysis had the right idea with the way you could add and remove the mods on weapons. The developers should have known that this would come up and at least made a way to remove mods from weapons.
Yes i know the scope idea isn't perfect, but its a start.
I wont do extended mags because an extended mag for a 10mm machine gun holds like 60 bullets or something, could you imagine walking around with a pistol holding 60 bullets in the clip, kinda cheap.
Silencer is the only part that makes perfect since in this overhaul i know this.
I had already made plans to make them more expensive and even more rare, but since I am up to like 30 hours of game play and only found 3 mod gets in the base game, not to worried about people finding it.