Poll: Would you like these options in ESO?

Post » Sat Mar 22, 2014 11:26 am

I voted no for all of them. The reason? Unscrupulous players will find ways round this all to grief and gank unsuspecting players. I saw it in WoW and countless other games that allowed open world PvP and human nature dictates that in every walk of life there are the trolls and [censored] who get a kick out of someone else's discomfort. Let's not, eh? We play this game for fun and if a player can only get their kicks by watching someone else suffer then I think they need to see a shrink...

And no to duels. I've lost count of the number of times in other games I have been challenged by some bouncing spastic ten levels above me who only wants an easy kill. I would only accept a duelling system if there was an auto-decline option built into the settings interface.

User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Sat Mar 22, 2014 7:41 am

lol... i think you might have your numbers wrong... remember, one person votes for ALL of the topics. The highest would be the second question at 114. not that it matters.... as we agreed, it is pretty significant.

User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Sat Mar 22, 2014 6:30 pm

1. No. Flagging system or not, I don't want to see a bunch of bored lvl 50s camp-killing quest NPCs for the LOLz. There's also the whole "tricking people into flagging" issue that's already been brought up. Please stop making threads about this.

2. No. There's no reason for higher levels of the opposing faction to be running around the lower level areas.

3. Would prefer none, or ideally restricted to a certain area, but if it does get implemented, give me a "block duel invites" option to keep those duel spamming idiots from following me all over town.

4. I'm not sure I understand the benefits of this one but... go for it, I guess?

I apologize if I sounds cranky, but... well, I kinda am. I've seen the world pvp thing brought up one too many times. I invested money in this game because it was advertised as a PvE game with some solid PvP elements. I'd be quite upset if the developers played bait and switch on us and turned it into just into PvP griefing-fest.

User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Sat Mar 22, 2014 5:53 pm

I like separate servers for PvP. Just completely separate the entire thing and let people make alts on that server. Allowing people from other factions to be running around your faction will hurt RP for me. We're at WAR!! What are they doing here!?!? That seems weird to me... But if people like that, I'm cool with the option. Just not forced on everyone.

User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Sat Mar 22, 2014 11:02 am

well for rping, why would you goto pvp part?

and you would not flag your selves ether

User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Sat Mar 22, 2014 2:53 am

Only issue I'd have with flagged PvP are the assjacks who like to kill quest-givers and camp there, killing them as they respawn ... for no other reason than they svck and have no friends.

User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Sat Mar 22, 2014 6:18 pm

I don't think you know what flagged PvP is. No one mentioned quest-givers being vulnerable. Flagged PvP is not WPvP.

To clarify, you manually flag yourself so that anyone else who is flagged can engage you in combat and you can do the same to anyone who has manually flagged themselves. It makes it up to the player if they want to fight random people in the world. It's like SWG not WoW.

User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Sat Mar 22, 2014 11:07 am

So long as they couldn't kill off NPCs with whom PvE players had to deal, I'd have no issue with it.

User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Sat Mar 22, 2014 4:24 am

Yes that has nothing to do with flagged PvP.

Is that why so many are voting against this purely optional thing? They think it automatically means NPCs become vulnerable? :facepalm:

User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sat Mar 22, 2014 3:37 pm

Lovely, so instead of harassing the quest-givers, bored LvL 50s will be harassing the players directly instead: running around, taunting them, killing all their quest mobs. The PvPer seeking a fair fight and a good challenge will be the Cyrodil. The people engaging in these "flagged battles" are the griefers. for the most part (yes, there are exceptions). I feel as though this game already offers plenty of PvP options. If you wish to hunt down people trying to PvE, you can already do that in Cyrodil. There are quests and even public dungeons. Why spill PvP into the PvE areas?

User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Sat Mar 22, 2014 8:48 am

Can't speak for others, but I'd actually voted in favor of it, prior to remembering the crap I'd seen in WoW. (insert appropriate emoticon of choice here)

User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Sat Mar 22, 2014 3:05 am

Because you always have some idiot constantly spamming duel requests. If ignore would silence the requests then I would be ok with it.

User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Sat Mar 22, 2014 12:09 pm

It's not that simple though. I want to play TES online. I also want world PVP. You say it divides the community in every mmo yet the biggest mmo by a country mile includes most of these things.

The only one that I think has a fair argument against, is dueling. I have heard people say it breaks immersion for them with people dueling in odd places around them. Simple solution, dueling area's. Anyway, I only replied because of the wallet comment. I will be using my wallet to play eso, but my vote goes in favore of PVP and every word of this poll. Flogging it or not. So long as you have a 'choice' anyone who votes against, is just a 'naysayer' in my opinion.

User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Sat Mar 22, 2014 9:36 am

"choices" can sometimes affect others, regardless of what they individually selected. For example, lets reverse the roles here for a moment. Let's say that the PvE'ers want the option to PvE in Cyrodil without being bothered by PvPers. Imagine they were to request a flagging system, similar to what is being requested here, but for Cyrodil. The end result would be a bunch of un-flagged people questing and venturing through the public dungeons of the PvP zone unhindered, destroying the whole purpose of even having a PvP area to begin with. It's only a choice, you can still choose to be flagged for PvP if you want, yet it would still affect the community as a whole and redefine parts of the game's mechanics.

Choices aren't always a good thing.

User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Sat Mar 22, 2014 4:22 am

People are voting for or against "this purely optional thing" based on FUD. After the flipflops ZOS has made, many don't have trust in what they say. So they vote in knee-jerk fashion.

I think it would be fun if everyone and all npcs were flagged. You could raid enemy faction cities, plunder loot, etc. But this is an Elder Scrolls game. Pvp should be a lower priority than pve or so you would expect.

User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Sat Mar 22, 2014 2:16 pm

If you put 1500 people into a normal PvE instance, then there would be a queue of 30 of us waiting for a mudcrab to spawn o_O.

The devs will have numbers setup for the PvE instances, and there's all kinds of problems involved in increasing that population of an instance. (PvE instances are built to be 'scenic' with phasing etc, PvP instances are more 'functional/optimized').

User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Sat Mar 22, 2014 7:13 am

I voted no for all the options :P
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Sat Mar 22, 2014 3:35 am

I tend to agree. I like the idea of the mass server but it is probably best to separate them. I see no reason why you couldn't choose which you want to go into as and when though. No need to use alts for that purpose then. And you could still play with friends with a different mindset.

User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Sat Mar 22, 2014 6:19 am

I don't understand the flagged PvP concept. Won't most people just turn this off when PvEing anyway? I know I would, as I'd most likely be traited/geared for PvE content. If I want some PvP action, I'll just jump in Cyrodiil. Just seems like a useless option IMO.

Now dueling arenas, that's something I can get behind.

User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Sat Mar 22, 2014 6:47 am

No, you don't understand it, in which case you have no reason to be against it. For some PVP is about the thrill of the moment. Something that can't be experienced in a battlezone. The danger of cheekily going deep into enemy territory knowing that at any time you could be attacked but against all odds achieve what you intended, such as sack and pillage a village. Or defending a randomly attacked town. You and many others fighting off waves of attacks. It's great fun.

You would be surprised at the numbers who want open world pvp. In games with pvp and pve servers, why do you think pvp server are so popular. After all you can go in battlegrounds no matter.

User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Previous

Return to Othor Games