So I've been running through Skyrim while I wait...

Post » Sun Mar 23, 2014 7:18 am

...Tell me there will be a thieves guild in ESO? I forgot how gripping this was. Great stuff.

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Kate Murrell
 
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Post » Sun Mar 23, 2014 4:29 am

Not at release, but some time after both thieves guild and dark brotherhood will be introduced.

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JESSE
 
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Post » Sun Mar 23, 2014 7:54 am

Sweet! Not into killing myself. :blink: But I'm good with thieving.

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Stryke Force
 
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Post » Sun Mar 23, 2014 12:30 pm

Even without the TG, there are a few missions that involve you swiping stuff, often after arranging a few appropriate "distractions".
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Theodore Walling
 
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Post » Sun Mar 23, 2014 4:46 pm

I am curious how this will work because as it is, at least in beta, you had no repercussions for taking stuff from peoples houses. So they would have to install a crime faction or some way of making things able to be stolen.

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Manny(BAKE)
 
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Post » Sun Mar 23, 2014 9:20 am

In the case of the quests that involved stealing things, one or more NPCs would react if you didn't pull off the attempt successfully. (Not to the point of attacking you or calling guards or anything, but they'd start bellowing and you'd be unable to grab the item.)
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Lauren Dale
 
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Post » Sun Mar 23, 2014 6:19 am

That's a very good point.

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Harry-James Payne
 
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Post » Sun Mar 23, 2014 3:39 am

So, a bit off-topic but is there any downsides to joining these guilds? I mean is there any reason not to be a part of the mages guild, fighters guild, undaunted, and thieves/DB?

Sorry, just something I thought of when considering the addition of a thieves guild. Like, is it something that we are just expected to do, or will there be any trade-offs?

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Albert Wesker
 
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Post » Sun Mar 23, 2014 4:15 pm

The TG and DB aren't in the game at this point so it's anyone's guess as to whether they'll involve complications, but there's no downside that I'm aware of to the FG, MG, or Undaunted.
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mimi_lys
 
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Post » Sun Mar 23, 2014 4:21 am

I would love if there were :)

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K J S
 
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Post » Sun Mar 23, 2014 10:42 am

Thanks.

Plus it would be a big overhaul with the guards dialogue, prisons, bail, escape routes, bounties, making things owned, NPC's reaction to you being caught, how the guards react. The only thing that I can think of is that all of this is dormant and will be activated when the TG is finally installed.

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Lisa Robb
 
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Post » Sun Mar 23, 2014 6:26 am

I just don't see how the DB or TG would work. They'd have to be instanced quests at the very least, without consequences in the open world. I just don't see how it's going to work with how they've set up the game.

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Mr.Broom30
 
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Post » Sun Mar 23, 2014 4:06 am

I do hope so, but then I also hope the same about underwater area's. I don't want to sound like I complaining because I am ecstatic from what I have seen but is does seem that they have cut much that is so evident in all the other TES games.

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Cheville Thompson
 
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Post » Sun Mar 23, 2014 3:11 pm

I don't see how this is going to work unless they assign only certain areas where the TG operate. Meaning that the whole world will not be open to TG activities and DB contracts. Towns, zones, cities and stuff like that might be created just for these two guilds but only those areas will have these things active like bounties, jails, things being own... etc. I hope that this is not the case because it's a little immersion breaking that I can go into any house in Auridon without repercussions but going to certain other places of Summerset Isle or Valenwood, etc. will be different.

This will be interesting how they do this because I see it as a big overhaul when they install this later mainly because all of the things needed for DB and TG to work and be immersive is not in the game at launch and when it all is active it will completely change the game for everyone... even those who do not join the TG or DB.

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Calum Campbell
 
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Post » Sun Mar 23, 2014 1:17 pm

Rummaging through NPC's cupboards, wardrobes and drawers, taking their shoes and pork is one of the most absurd and hilarious components of CRPGs. The earlier TES games were one of the few that attempted to counter this; the NPCs would follow you around their homes and shops, eyeing you suspiciously looking through their drawers and calling the guards if you took something while they watched. Playing a thief in Oblivion was my favorite as I dodged guard patrols waiting for shopkeepers to lock their doors and go to sleep so I could grab their loot. I don't think thieving in ESO will be nearly as immersive (for one, the shopkeepers only stand in one place and don't roam on schedules - sigh), but I'll just have to wait to see what they come up with.

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Hairul Hafis
 
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Post » Sun Mar 23, 2014 2:55 pm

I think it's more likely that TG thefts will involve specific goods in specific locations, whether as a quest or merely as something you find in the world (like lore books), rather than ransacking houses for random clutter. There may be other quests that aren't specifically about stealing (much as with the single player games), and other illegal activities (smuggling, collection, etc) might also be worked in as world or quest objectives. None of this would really alter the way normal interaction with NPCs, containers, etc, works. Pickpocketing might though, if it was implemented, though even there I'd expect it to be more quest target-based rather than serial pocket-pilfering for random junk.
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Angel Torres
 
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Post » Sun Mar 23, 2014 8:37 am

That's worded kind of strange! lol

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Len swann
 
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Post » Sun Mar 23, 2014 2:22 am

I see your point but I don't see how you could fail such a mission like if a quest sent you to an NPC's house to get something specific but as it is NPC's don't react to anything you take from the house. It would be kind of weird if the cities crime system (like dialogue, bounties, jails, reactions, escapes etc.) would only be activated when a quest is active.

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John N
 
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Post » Sun Mar 23, 2014 12:04 pm

same

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Bigze Stacks
 
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Post » Sun Mar 23, 2014 4:59 am

I understand they were planning to implement a justice system along with TG and DB.
Not sure if this is still the case though, but in essence they were planning introducing crime, if that's still the case remains to be seen.
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Chloe Yarnall
 
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Post » Sun Mar 23, 2014 11:10 am

http://elderscrollsonline.info/news/emperor-post-launch-justice-system

Rather interesting to see how this will play out honestly. If they implement the justice system and others are so used to just raiding NPC houses and then all of a sudden the system is activated and they are put in jail. This is the way it should be anyway but it will take those who are not aware of the changes by surprise.

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M!KkI
 
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Post » Sun Mar 23, 2014 9:32 am

My suggestion is to look at the skill lines. If any of the skills or passives in the line are something that you think you'll use, then do those guild quest lines.

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Causon-Chambers
 
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Post » Sun Mar 23, 2014 2:09 am

Thanks for the vid link.

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Marlo Stanfield
 
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Post » Sun Mar 23, 2014 2:22 pm

no problem.

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Sarah MacLeod
 
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Post » Sun Mar 23, 2014 12:33 pm

I hope they add ownership to stuff inside peoples homes. It just seems insanely stupid that I can walk around an grab bottles and stuff from chests right in front of people in thier homes and they don't mind one bit. In Skyrim if you were friends with someone you could take items up to a certain value but even then you actually had to be friends with them first.

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Steven Hardman
 
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