Hello,
I'm trying to create a new mesh based on Better Bodies mesh. It will be used for underwear: separate top (shirt slot) and bottom (pants slot). That is why I need it to be exactly the same shape as the body. I already have a texture that matches the BB UV maps, so I don't want to use modders resources meshes that uses different UV mappings, like Nioliv ones (the only graphical program that I'm "good" at is MS Paint ).
So, the problem is that when I try to use BB mesh with different texture attached via nifskope, as a wearable clothing pants (groin body part) the upper part of the texture is not visible unless I also attach chest body part in CS. I can't do that due to obvious conflict with upper part of the underwear (shirt slot).
Is it possible to merge 2 different NiTriShape parts of the BB mesh (Tri Chest 95, Tri Groin 99) into one and attach it to just Groin part? Step by step guide would be really helpful as I'm green when it comes to mesh and graphic editing programs. I hope that someone will be able to help me out with this problem.