Light Moss Hall
Author: SJ
Category: Abodes – Player homes, houses and dwellings.
Prerequisites:
Updated Skyrim 1.9.32.0
All the DLC
https://www.youtube.com/watch?v=HL1kWZcA1wE
Download:
http://www.theassimilationlab.com/forums/files/file/926-light-moss-hall/
http://afkmods.iguanadons.net/index.php?/files/file/991-light-moss-hall/
http://tesalliance.org/forums/index.php?/files/file/1617-light-moss-hall/
Features:
- Heated pool area and aquarium
- Master Bedroom
- Armoury
- Kitchen Area
- 1 New NPC: Karmen (Merchant)
- Interior Fully Navmeshed
- Lots of safe, non-respawn storage
- Garden and Wood Chopping Block
- Mannequins
F.A.Q:
1. Was it tested with TES5Edit?
A. It was tested and cleaned of any dirty edits that were found with TES5 Edit 3.0.31.
2. Do I need to download anything else for the mod to work?
A. Anything you need for it should be included.
3. How do I find it?
A. It’s South-east of Riverwood.
4. What DLC does it require?
A. All of the DLC are required for it to work.
5. My game lags when I enter the house!
A. It is trying to load all the files. Just let it be for a little bit.
6. Can I move my spouses/kids/followers in?
A. You can move your spouses and followers in with the appropriate mods (Spouses Can Live Everywhere and My Home is Your Home) though not any kids.
7. Can I marry Karmen?
A. No, she is not available as a potential spouse option.
8. The mannequins are everywhere!
A. It is recommended you are using the Unofficial Skyrim Patch (USKP) to fix the Mannequins from wandering. Otherwise, try reloading a save outside of the Manor (in another cell altogether – not an autosave either) and go in. OR, you can do the following:
- Open your Console with the ~ key
- Click On the mannequin and type Disable
- Next type enable
9. Can I use console command to get into the house?
A. No steps are required to get in so it is not necessary. Using the commands to get inside may also make the Mannequins move, so it is not recommended.
10. This is very laggy!
A. Let the Manor load for a second or two and it should work.
Credits:
- Dwemer Aquarium (by Blary) and Sjel Blad Castle (by Sbrownx), and Atennaria (by Arafura) for inspiration
- BrettM for his FPI Experiment + Aquarium resources, testing earlier stages of the WIP and giving me fantastic feedback on it. A really big thank you!
- Big thanks to julius_007_03, DayDreamer, Thomas Kaira, KNakamura, Arthmoor and Sharlikran all for their pointers. It definitely has helped move things along with this project.
- InsanitySorrow for the Rugs, Paintings, Soap, Towels, Divider, Blankets resources
- Tamira for the Statue, Oven, Plants, Cupboard resources
- Blary for the Open Books and Food containers resources
- Oaristys’ & Tony67′s Planters resources
- Horrowview for sixy Solitude (Screenshots)
- Somber Antique Lut Sepia by Tansarville (Screenshots)
- RealVision ENB by SkyrimTuner (Screenshots)
- Tamriel Reloaded – Textures and Parallax by 32cm (Screenshots)
- A Matter of Time by SkyAmgio (Screenshots)
- Enhanced Character Edit by tktk (Screenshots)
- Ethereal Overhaul by Nuska (Screenshots)
- RealVision ENB by SkyrimTuner (Screenshots)