[Ideas] What cool//useful/silly features do you think the co

Post » Fri May 07, 2010 10:48 pm

If you were are going to do a NON-combat overhaul here are a few of my ideas in that direction:

I know someone has done a mod that gives them idles in their packages, but that should be in anything that improves them and isn't a unique and new idea such that you'd be stealing it. Charon, Sydney and Brisa all have them in FO3 and possibly other companions as well. Giving Idle pvssyr to the companions that don't have it would be good if there's any appropriate dialogue to be scavenged. Veronica is dead silent most of the time. Makes me sad when she travels with me. Maybe better conditions on their dialogue if anything is poorly done now. Maybe improve the conditions on the dialogue around the Mojave so that NPCs aren't commenting on your missing, but hired, companions. Anything that improves their ability to stay put. I know that searching behavior is a combat behavior, but it decreases your fun as a player so I'd do something about that if you can. I'd put some kind of teleporter into your mod for calling them back to the player. If you do that it can be used to make them less annoying during that "searching for baddies when I'm trying to do something else time." Plus these companions get lost a lot more than the ones in FO3 did. I think all companions should have one. If you haven't already, make all of their clothing accessible. Make their melee weapons accessible. Make their ranged weapon available, but also provide a way for there to be infinite ammo for that weapon if the player wants it.

I have lots more ideas but I'll stop there.

:) llama



Edit: What barrettsfloyd said is true. Charon does talk to other followers while following the player in my FO3 modded version of him. He talks to Sydney, Clover and/or Jericho. It was easy to set up there. I'm not sure how it would work in NV and haven't thought about implementing something like that yet. The dialogue stuff is/may be different and haven't gotten that far with the new companion I'm making yet to see if I want to do anything like that here.
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Susan Elizabeth
 
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Post » Sat May 08, 2010 6:33 am

Not this again.

Although, if you use that mod that turns toilets into sittable objects, and make your companions go in sandbox mode near them... :blush2:


There's a mod that turns toilets into sittable objects??? :bonk: *runs off to download*
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Nomee
 
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Post » Sat May 08, 2010 4:22 am

The reason I don't want to do combat related stuff is that it most likely involves editing the companions themselves. I'm trying to avoid this, so it will stay compatible with Phalanx, or with mods that change a companion's appearance or whatever (without compatibility patches).

I can certainly have a look at the dialogue. As far as I know they used unique voice actors for the companions (like Felicia Day for Veronica) who did not do voice acting for other NPCs. So I can't really borrow lines here and there, unless it's something she already says.
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Sarah Kim
 
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Post » Sat May 08, 2010 8:27 am

I can certainly have a look at the dialogue. As far as I know they used unique voice actors for the companions (like Felicia Day for Veronica) who did not do voice acting for other NPCs. So I can't really borrow lines here and there, unless it's something she already says.


No, but you can do what I did for Charon. I used Audacity and cut and pasted lines/bit of lines to create new ones. She does have a lot of dialogue to work with. I just don't know if any of it will be useful as I haven't gone through it at all. I had a hard time working with Charon's because of the voice actor's way of speaking (pretty fast) and the boring and repetitve lines all of the ghouls were given in FO3. Veronica does talk about the BOS a lot, so I don't know if that would be a problem, or if there is enough other content to get some good stuff or not. It also can take a lot of time sifting through dialogue and deciding what is worth using and deciding how to use it, etc. The other thing I did to get more lines was to go through the obscure dialogue, like weird combat lines and karma related stuff looking for anything usable. It can be really time consuming though and you are talking about potentially doing it for more than one companion so I don't know if it's a feasible option for you and this mod.
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helen buchan
 
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Post » Fri May 07, 2010 5:13 pm

We'll see. I've fooled around with dialogue before (Gifts4Kids, though I don't think I formed new sentences: Just shorten existing ones) so at least I'll know what I'm doing. :D

I had another idea which I'll post here so I don't forget: Being able to toggle Boone's Spotter perk on/off through dialogue.
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Haley Merkley
 
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