is basically a one easy question.
i know that i can reset mi skills points, but what happen with the attribute ones they also can by reset to 0?
Thanks for your answares.
is basically a one easy question.
i know that i can reset mi skills points, but what happen with the attribute ones they also can by reset to 0?
Thanks for your answares.
I doubt it, other wise you can`t put skill point`s in them
for attribute point i mean Health, Stamina, an magicka.
regards.
Hey I'm curious how this works as well. When you 'respec' can you reassign stam/magika/health points? Also can you keep the points floating to gain new skills? Are you refunded all your skills and stat points? Can anyone shed some light?
Yes, you can also reset your attribute points, they will go to 0 and then you will can put the points wherever you want.
When you reset your skill points/attributes you can do whatever you want to.
So if you wanna keep points for incoming skills, you're welcome to.
And yes you gain ALL your skill points/attributes.
thats perfect this mean that in one point of the game you can have all the skills at a good lvl.
for example i can lvl up BOW and DW and then TwoHanded so in one moment i can switch back to DW or 2H or even destruction staff or im wrong?
Can cost a pretty penny to do so if you have been buying gear from npcs i found out one beta.
As long as you have the right exp lvl for it, sure. At least that was my understanding from the dev explanation.
There many ways to gain much gold in a short time, Also I don't think anyone will reset their skills every day lol.
i just see this in the ESO oficial page,
VETERAN CONTENT IN ESO
One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.
However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
This is the philosophy behind the core systems of ESO—play the way you want to play—and it extends to our veteran content.
just imaging the posibilitys XD,
The EP one i found was in the town center in Ebonheart. I would assume its counterparts are in similarly central spots in their respective alliances.
Keep in mind, one has to level up the skill before can put points in the said skill.
I'm pretty sure they are at the second big city of your Alliance. They are inside a shrine of gods.(church)
For example if you choose Daggerfall, it will be in Stormhaven.
True. I just was shocked one beta when i found them and saw the price tag. And even more shocked at the amount of cash i realized i had dropped on NPC gear that i could have easily made myself.
OMG is the same for crafting skills?
today a blacksmith tomorrow a clothier?
Not really, not all crafters are made equal -- research, focus on armor or weapon and other limited factors to be a good crafter -- not just skill points.
One have to "discover" rune stone names before one can use them
One have to "discover" flower aspects before making pots
It is easy to get into a crafting, much harder to be a good crafter.
Yes, one question I have is how the experience in an separate ability works, it has an skill bar who grows?
Has it any effect? I know you need to level up an skill line to unlock abilities and this goes up to 50, but has the individual skills experience any effect?
Yes, however you are likely to get enough skill points too use, at least at higher levels, at low level you might want to move them around a bit.
You will still have to level up clothier before you can put skill points in it. So both yes and no i guess. I assume the price of respecing you skills will make it not be profitable to swap back and forth constantly.
I would say prolly not. Experience, imo anyways, most likely just gets X skill to Y level. I can see skill lvl being a factor in the effectiveness of a skill(along with main stats, derived stats, etc). I just can't see how much exp to get Y lvl being factored into anything besides getting to the next lvl.
Then of course that's all just my thinking on it and has zero bearing on how ZOS actually handles it.
from what i heard in beta its a 100 gold for every point you have and have to change all