Guild Wars 2 was another one of those hallmark “everyone will play” pvp games and it has not disappointed. In beta weekend 3, we did a trial run with the Titan Alliance (Condemned, Dusk Till Dawn, Synapse, Ginnunga, The Elite to name just a few) and were unanimously voted in. Our main nemesis was the Ascension Alliance (Team Legacy, Lords of the Dead, Darkhand, etc) who did a lot of forum posturing pre-final release and had, on paper, hundreds more players than we did. The Ascension Alliance went so far as to attempt to build an entire server community on Northern Shiverpeaks, all with the goal of community and WvW dominance.
The game began with 24 hour matches, the first few being bugged with scores beginning thousands of points in random directions or having “ghost matches” where you would be fighting 5 or 6 servers at the same time in a bugged fasion. However, this was quickly fixed and the game began in earnest. The first two matches in quick succession we made short work of the Ascension Alliance and they quickly dropped all pretense of “server community” and fled off Northern Shiverpeaks to Eredon Terrance. At this point we were the undispusted best server and alliance of GW2. We were the kings of tier one, defeating all servers that rose to challenge us and going a world best 30-0. We defeated the Ascension Alliance (TL, LoTD, DDH) eight times, Stormbluff Isle (and guilds like Sinister and Lords of Death) seven times and Jade Quarry, the server that would eventually dethrone us, six times.
With success, many negatives followed. We had a lot of “coattail riders” join our server, Henge of Denravi, which meant the WvW queues were hours and hours in length, and boredom among our own alliance. Having beaten all other good servers over and over again and having them quit faster and faster each match, our alliance broke up for new challenges and lost to Jade Quarry. We stood as the only guild to keep fighting during that match as even our allies stood down to weigh options.
Since everyone left us to fight alone and the coattail riders left the server, we made the decision to move to a lower-tier server that needed our help. We chose Sea of Sorrows and so did some other solid NA guilds. Sea of Sorrows already had a strong Oceanic presence and they had been publically asking for help for a long time. We joined and went undefeated week upon week until we hit Tier 1 and dethroned the champs for many weeks becoming world’s best.
It was at this time that we had accomplished almost everything the game had to offer and sought a new challenge. For this reason we shipped across the Atlantic to Seafarer’s Rest, an EU server in Tier 2. Once there, we battled and helped the server get into Tier 1 to face the mighty beast known as Vizunah Square. Over the next 5 matches we won 3 times and became the world’s best in the EU bracket. However, with some connection issues and a longing for NA, we chose to head home to the NA bracket.
Sea of Sorrows was still the best server and therefore we decided on the challenge and joined Jade Quarry, a server with a lot of heart but no wins in months. We worked hard to mesh with the proud veterans of the server and once again helped it climb to the top of the mountain by dethroning the champs over and over again.
With nothing more to accomplish, we retired with a world’s-best record of 72 wins and only 4 losses. 55 of those wins were at the pinnacle of competition, Tier 1, and we never came in 3rd place. We were also a member of what will always be Guild Wars 2′s best alliance, Titan Alliance.