Improved Throwing

Post » Fri May 07, 2010 11:01 pm

Can a mod please add [RELz] to the beginning of this topic?

http://newvegasnexus.com/downloads/file.php?id=35101

Ever been frustrated at how terrible thrown melee weapons are? They're not only rare, but they also cannot be picked up after they've been thrown. In unmodded New Vegas it doesn't matter if you hit a wall or a person, the throwing weapon can never be picked up again. My tribal ended up being quite a sad panda at only being able to throw a handful of weapons over the course of tens of hours. I decided to change that.

Features
========

-Allows players to:
++retrieve thrown spears, knives, and hatchets.
++craft throwing spears and knives.
++convert throwing versions of weapons to normal, and vice versa.
++Collect and throw debris for low level players and for last ditch efforts.

-Let's players use most of these abilities at both workshops and campfires.

-Prevents thrown objects from unrealistically penetrating into stone, metal, and other surfaces.

-Fixes the bug in orginal New Vegas where throwing weapons would explode if shot!


Recipes
=======

[Knife refers to the melee weapon "Knife" and not any of the butter knives, unique knives, combat, throwing, or assassin knives]

Knife<->Throwing Knife and Hatchet<->Throwing Hatchet
-----------------------------------------------------
Where: Campfire or Workbench

Converts weapons from their thrown form to their melee form and vice versa. There are no skill requirements for this.
You must have the appropriate weapon in your inventory to even see this option (keeps the recipe section cleaner).


Collect Debris
--------------
Where: Campfire
How: Survival 25

Player searches the wasteland for random garbage, debris, stones, and bones for something to throw. This essentially allows an infinite supply of terrible ranged ammo. Most useful for starting melee characters and for those that want to lure out animals from a distance.


Create Throwing Knife
---------------------
Where: Campfire or Workbench
How: Survival 30 + scrap metal + whetstone + leather belt

File down some scrap metal and make a little hilt for it.

Create Throwing Spear
---------------------
Where: Campfire or Workbench
How: Survival 45 + pool cue + wonderglue + knife

Makes a single throwing spear by attaching a knife to the end of a pool cue.


Create Throwing Spear (Improved)
--------------------------------
Where: Campfire or Workbench
How: Survival 65 + wonderglue + knife

A more experienced survivalist can do without a pool cue by taking random brooms, sticks of metal, tree limbs, and other pole-like objects from the environment. To even see this recipe you must have 65 or greater survival skill.


Known Bugs
==========
Pinning to the wall will no longer happen. This is a result of missile objects in New Vegas being unable to be retrieved. We lose this effect, but thrown weapons no longer disappear and can also be picked up after being thrown.

Yea I know the debris is just a skull. If you want to make a better stone model or something I'll gladly implement it and change it to collect rocks or something.

Legal Stuff
===========

I am not responsible for anything that happens if you use this. Use at your own risk.

If you want to incorporate this mod into yours then email me at l_a_p@hotmail.com.
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-__^
 
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Post » Sat May 08, 2010 3:10 am

Finally!

I started a thread REQ this just yesterday because I liked the concept of thrown weapons and was appalled when my spear vanished after throwing it. Will DL this now and get back to you with feedback.
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Ross
 
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Post » Sat May 08, 2010 6:46 am

Trying now but it seems awesome and just what i've been looking for for my melee character. Do you think you could expand upon this some more?
One of the problems, from what i understand, with being able to use anything as a melee weapon is that it would be very clumsy and intrusive to replace all
say whisky bottles with weapon whisky bottles. With this crafting thing though you could combine mundane objects to makeshift melee/throwing weapons or
just convert them at a campfire. The way i see it one of the biggest perks with being a melee specialist should be to be able to use anything as a weapon while
someone with a gun might break the gun or run out of ammo.
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Spencey!
 
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Post » Sat May 08, 2010 9:18 am

Trying now but it seems awesome and just what i've been looking for for my melee character. Do you think you could expand upon this some more?
One of the problems, from what i understand, with being able to use anything as a melee weapon is that it would be very clumsy and intrusive to replace all
say whisky bottles with weapon whisky bottles. With this crafting thing though you could combine mundane objects to makeshift melee/throwing weapons or
just convert them at a campfire. The way i see it one of the biggest perks with being a melee specialist should be to be able to use anything as a weapon while
someone with a gun might break the gun or run out of ammo.


There are so many melee weapons lying around that I don't think you'll really need to worry about it. It's just as inconvenient to have to run around and find a melee weapon as it is to have to find an object and then go through some process to make it a melee version. I was going to go through and let things like billiard balls be thrown, but it involves modifying so many cells I always worry about future conflicts with other mods. It also kind of takes away from unarmed if every single item can be used in melee.

If you can think of a good way to do it I'll look into it, but I don't know any.

[Can some mod add a [RELz] to the title of this. I forgot =(
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Nicholas
 
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Post » Sat May 08, 2010 1:54 am

Yea I know the debris is just a skull. If you want to make a better stone model or something I'll gladly implement it and change it to collect rocks or something.
There's a throwing rock model already in the BSAs, under Projectiles\gtboulderprojectile.nif.
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josie treuberg
 
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Post » Sat May 08, 2010 12:43 am

There's a throwing rock model already in the BSAs, under Projectiles\gtboulderprojectile.nif.


Both the boulder models are absolutely massive. Even the mantis eggs are a bit too big.
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Rex Help
 
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Post » Sat May 08, 2010 1:35 pm

tested and liked! in fact, liked it so much the gunslinger character i was planning now rarely uses his guns. cant endorse yet on nexus due to the 3 hour thing tho.

can you make the spears heavier? they still have their default .5 weight which i think Obsidian only put there because they were meant to be disposables. however, since they can be recovered, you dont need nearly so many and the weight they have now is totally unrealistic.

also, i just realized that while melee got a needed buff with thrown weapons as it gives it a little range option, unarmed is still unappreciated. Maybe you could make it so that thrown weapons which could be used as melee weapons (spears, knives) relied on the melee skill, while those which cant be used as melee weapons (debris, [req] shurikens, [req] smaller knives) relied on unarmed. Not too realistic but more balanced.
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Alada Vaginah
 
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Post » Sat May 08, 2010 6:36 am

tested and liked! in fact, liked it so much the gunslinger character i was planning now rarely uses his guns. cant endorse yet on nexus due to the 3 hour thing tho.

can you make the spears heavier? they still have their default .5 weight which i think Obsidian only put there because they were meant to be disposables. however, since they can be recovered, you dont need nearly so many and the weight they have now is totally unrealistic.

also, i just realized that while melee got a needed buff with thrown weapons as it gives it a little range option, unarmed is still unappreciated. Maybe you could make it so that thrown weapons which could be used as melee weapons (spears, knives) relied on the melee skill, while those which cant be used as melee weapons (debris, [req] shurikens, [req] smaller knives) relied on unarmed. Not too realistic but more balanced.


Good call on the weight. I think I saw 0.5 and just thought it was 5. Any suggestions on a good weight?
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Justin
 
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Post » Sat May 08, 2010 4:17 am

Good call on the weight. I think I saw 0.5 and just thought it was 5. Any suggestions on a good weight?

combined weight of the ingredients?

EDIT: btw, is there any way to make it so that you dont throw the spear "on click" but "on release" the way you would a grenade? its much harder to hit a moving target since it takes a few seconds between clicking and the actual throwing
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Strawberry
 
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Post » Sat May 08, 2010 6:06 am

There are so many melee weapons lying around that I don't think you'll really need to worry about it. It's just as inconvenient to have to run around and find a melee weapon as it is to have to find an object and then go through some process to make it a melee version. I was going to go through and let things like billiard balls be thrown, but it involves modifying so many cells I always worry about future conflicts with other mods. It also kind of takes away from unarmed if every single item can be used in melee.

If you can think of a good way to do it I'll look into it, but I don't know any.

[Can some mod add a [RELz] to the title of this. I forgot =(


Well i've been playing dead rising 2 for a bit and while most of those weapons were very silly there were actually a few worthwhile ones like Baseballbat+Nails so i suppose you could add nails to shopkeepers to avoid conflicts.
There's also glueing/tapeing nails and knives to for example boxing gloves.

I've been thinking some more, and been playing Minecraft, and i figured that you could make medival weapons like axes and swords if you melt the metal from knives and scrapmetal to make pure metal, at a campfire with high
survival skill, and then make a sword out of say 4-5 pieces + some kind of handle at a workbench. You could probably port some mod weapons from oblivion if you're looking for models and textures. You could also add the
requirement of certain tools, recipes and blueprints to make the weapons and for future conflicts sake add them to vendor-lists and not to any loot-lists.

There's also armor obviously. I for one would love to make my own coat and hat out of hides i gather like that sweet dog hat that Vulpes Inculta sports. If you like the smelting idea you could also forge your own metal armor.

I would also like to distill and purify poison from a single gland so i don't have to gather specific numbers of glands and blend them. That way i could make use of poisons before i can kill Cazadors and get higher quantity of
generic, less effective, drain fatigue(for KO) and drain health poisons so i can use them more frequently. I find most of the vanilla poisons to rare and specific to use on anything other than boss-fights.

I hope this wasn't too much at a time and if you wan't something clarified please say so and thanks for the mod it awesome this far. :)
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Scott
 
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Post » Sat May 08, 2010 3:12 am

Both the boulder models are absolutely massive. Even the mantis eggs are a bit too big.
You can easily scale them down in NifSkope.

E: Or you can use the Rock-It Launcher functionality, if it's still in Vegas. In FO3, if you made a 1hThrown weapon, with 0 ammo use, and set its Ammo to be a form list of things you wanted thrown (e.g. burnt books, tin cans, milkbottles) then the player could load and throw junk like the Rock-It Launcher does- the model of whatever the weapon's projectile is would be replaced by the loaded ammo.
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I love YOu
 
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Post » Sat May 08, 2010 11:43 am

I dont know it this is from vanilla or the mod but most things i kill will my spear (which are most enemies) seems to have its head explode or decapitated. mostly explode. its comical and not very realistic .can anything be done about this? and id really like my spears to stick in living things, if not wooden/softer surfaces.
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Dezzeh
 
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Post » Sat May 08, 2010 6:08 am

The only issue I've found with this is that the spears just kind of bounce off of your enemies.
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Genevieve
 
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Post » Sat May 08, 2010 2:37 am

The only issue I've found with this is that the spears just kind of bounce off of your enemies.


New version is up that gets rid of the majority of complaints! Weapons fly like they do in default NV, pin enemies, can be poisoned, but can also be crafted and retrieved. Pretty much the only downside to this new version is that the weapons will break if they miss a target. However, this is kind of a nice way to balance out needing to craft new throwing weapons every so often.

I've also included a recipe only version as well as the old lobbing one.
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Myles
 
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