I am trying to do a retexture of some jewelry objects, and the worn object nif seems to be changing the colors of the jewels in the piece from the color they are in the diffuse map I've made in photoshop. For example, if I make a white jewel texture, it is showing as pinkish in game, and my yellow jewel shows as orange. The ground object does not alter the colors of the same diffuse map texture. This suggests that there is some property of the worn object nif that tells the lighting to add a reddish tint to the color of any diffuse map shown there.
Does anyone far more familiar with nifs than I know what branch and property that is in the nif so that I can edit it to not alter colors on the diffuse map when displaying them?