Thanks for your response. I might go ahead and do that Playing like that with friends is the best!
Thanks for your response. I might go ahead and do that Playing like that with friends is the best!
Create your own slider, If you find mobs to easy wear armor x levels lower than your level. use weapons x levels lower than your level. All a difficulty slider does is increase the mobs health pool and damage output, so reverse engineer it.
^^This. During the beta I found that red questing was reasonable and orange for some of the higher density dungeons.
You dont need level 50 to pvp sucessfully. Pvp in ESO is 100% teamwork which is why it is so epic. Level does not really factor into combat unless you get caught solo. I would rather see a long haul for max level and keep thecurrent pvp system so that you have more content to go through. But that is subjective to the end game content we havent seen yet, who knows theymay nail it with adventure mode.
Yeah while that solves the problem, it doesn't really as i want to beat the game by any means possible. Rising to the challenge rather than crippling myself. Someone gave the exact same advice back when I lamented how the difficulty was being reduced in WoW. I think I'll try to go for the higher lvl zones instead
I can't wait to pvp, but I'm probably going to max out first. I don't know why everyone wants to rush it, end game will be there when you get there.
Oh my. I tend to get to places where I'm not really supposed to be. At level 11 I found level 28 Dremora and if they saw me I was dead. I snuck around there for a while, I was just sightseeing which I tend to do.
Another option you might consider, there are some dungeons intended for a group of 4 people, and you can see here we did it with just two of us, we were level 22 and most of the enemies were just about the same level: http://www.twitch.tv/elloawendy/c/3853848 I was playing the healer. It was quite challenging, but fun.
The difficulty sliders in Oblivion/Skyrim were merely handicaps placed on damage in and damage out. You could potentially fudge the numbers a bit to get a similar effect. Cut your health in half, use weaker weapons, etc.
They technically could implement sliders, since it could just be a formula on the end of the combat hit. For example the enemy hits your buddy (at default difficulty) and lands a 100 damage hit. The enemy turns and swings at you, and the damage ends up being 200 because you have difficulty setting different.
Would cause drama for groups though, unfortunately. Everyone would want to go on easiest setting just to blow through with no challenge. Maybe an option in the LFG that groups by difficulty?
I don't see it happening, but just saying "it's an MMO" doesn't mean it couldn't be done. The sliders in previous TES games were very much simplified handicaps and that is it.