Hello guys.
I'm trying to make a new kind of weather, however I don't want to use the default clouds system used by the engine.
I've my own 360° x 180° panoramic texture which I want to use to cover all the whole sky, including the bottom. This because I've made a cell where the player is something like floating in the sky of a world (not worldspace).
So, I've made a custom weather where the aurora nif file is a sphere made by me which have the panoramic texture.
But I can't see it ingame properly. I can see the texture only in the horizon line and, also, the sphere is covering all the assets outside a certain distance.
How the auroras nif works and what are the proper settings in nif file?
Thank you.