Choice or Story?

Post » Fri Mar 28, 2014 5:26 pm

I was wondering what you would prefer more in the Fallout games a stronger main story which has more focus or more choices which means the player can make more choices but at the cost of loosing story focus.

Many people had a problem with how Fallout New Vegas had a somewhat less focusing story but people loved it for the choices you could make, the opposite with Fallout 3 which had a stronger focus on the story but had little to no choice.

Also Fallout 1 and 2 chose focus on story then choices within the main quest.

So more choice or more focus on story?

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Jessica Stokes
 
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Post » Fri Mar 28, 2014 3:18 pm

What do you mean 'focus on story?' If anything, New Vegas was more story driven because it wasn't built around go-anywhere random exploration like Fallout 3 was.

I think what you were trying to say was would we rather have a story with a PC that has personal attachments to NPCs and places in the world or not. If so, I'd rather it they didn't.

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Richus Dude
 
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Post » Fri Mar 28, 2014 12:13 pm

To me, more choices equates to better story. But its not that hard to do both, or well if you have choices its not hard to do story. Just look at each choice realistically and each problem with the view of possible ways of fixing it (to become player possible choices).
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Sanctum
 
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Post » Fri Mar 28, 2014 4:41 pm

Well I agree that Fallout New Vegas has a much more superior story then 3 a lot people did not buy into the revenge motive (the draw) where a lot more people seemed to like the go and look for your dad motive more and other parts of the main quest.

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Susan
 
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Post » Fri Mar 28, 2014 5:34 am

Choice to me is just a narrative tool, it can be used poorly and hinder a story and vice versa there's nothing intrinsically good or bad about choice IMO.

You can have great narratives like fonv that offers a plethora of choice or you can have the bioshock series that is linear but still riveting and burial at sea 2 has just left my jaw on the floor, bioshock is a series that may be hindered by choice rather than elevated thematically.

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Sudah mati ini Keparat
 
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Post » Fri Mar 28, 2014 5:00 pm

This, the only part of the story in fonv I feel is lacking especially considering the multitude of choice in the game.

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jesse villaneda
 
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