Unofficial Skyrim Patch
Version: 2.0.3
By the Unofficial Patch Project Team
http://afkmods.iguanadons.net/index.php?/files/file/659-unofficial-skyrim-patch/
http://www.nexusmods.com/skyrim/mods/19
http://tesalliance.org/forums/index.php?/files/file/1303-unofficial-skyrim-patch/
http://www.darkcreations.org/forums/files/file/289-unofficial-skyrim-patch/
http://www.theassimilationlab.com/forums/files/file/829-unofficial-skyrim-patch/
Requires Skyrim version 1.9.32.0.8 or greater.
http://afkmods.iguanadons.net/index.php?/forum/345-unofficial-skyrim-patches/
This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://afkmods.iguanadons.net/index.php?/tracdown/categories/12-unofficial-skyrim-patch/. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!
(Note that all fixes are retroactive unless otherwise noted)
http://afkmods.iguanadons.net/index.php?/topic/3580-frequently-asked-questions-bugs/
http://afkmods.iguanadons.net/index.php?/topic/3581-frequently-asked-questions-about-the-project/
http://afkmods.iguanadons.net/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/
I've seen something called the Skyrim Misc Patches Collection (aka USKP_Addon)? What is this? Do I need it? Is it safe?
The mod known as the Skyrim Misc Patches Collection (aka USKP_Addon) is not an approved extension and does not have the support of the Unofficial Patch Project. It's author has decided to make some deeply subjective design changes to the game and has chosen to market in such a way as to make it seem as though our project approves of its existence. We do not. This mod is not only full of subjective game design changes but also contains poorly implemented replacements for several fixes we've already made that in turn generate conflicts in the game and can even lead to save game corruption.
We have on several occasions attempted to contact the author, who has contributed fixes directly into the patches before and has ALSO provided Italian translations. He refused to address the issue, in fact refused to acknowledge our concerns at all and has continued to operate as though nothing is wrong.
You are strongly advised NOT to use this mod as it will be damaging to your game. We will NOT provide support to anyone who is using it in their games.
We will rescind this warning if and ONLY if these issues are resolved. http://afkmods.iguanadons.net/index.php?/topic/3719-the-skyrim-misc-patches-collection-aka-uskp-addon/
Previous Threads: http://www.gamesas.com/index.php?showtopic=1358353, http://www.gamesas.com/index.php?showtopic=1359350, http://www.gamesas.com/index.php?showtopic=1362032, http://www.gamesas.com/index.php?showtopic=1364672, http://www.gamesas.com/index.php?showtopic=1366865, http://www.gamesas.com/index.php?showtopic=1376513, http://www.gamesas.com/index.php?showtopic=1383605, http://www.gamesas.com/index.php?showtopic=1387617, http://www.gamesas.com/index.php?showtopic=1396806, http://www.gamesas.com/index.php?showtopic=1401060, http://www.gamesas.com/index.php?showtopic=1404641, http://www.gamesas.com/index.php?showtopic=1408369, http://www.gamesas.com/index.php?showtopic=1411328, http://www.gamesas.com/index.php?showtopic=1413944, http://www.gamesas.com/index.php?showtopic=1416394, http://www.gamesas.com/index.php?showtopic=1420181, http://www.gamesas.com/index.php?showtopic=1423833, http://www.gamesas.com/index.php?showtopic=1429096, http://www.gamesas.com/index.php?showtopic=1432087, http://www.gamesas.com/index.php?showtopic=1433407, http://www.gamesas.com/index.php?showtopic=1435968, http://www.gamesas.com/index.php?showtopic=1436913, http://www.gamesas.com/index.php?showtopic=1438579, http://www.gamesas.com/index.php?showtopic=1439653, http://www.gamesas.com/index.php?showtopic=1440785, http://www.gamesas.com/index.php?showtopic=1442963, http://www.gamesas.com/index.php?showtopic=1446254, http://www.gamesas.com/index.php?showtopic=1448502, http://www.gamesas.com/index.php?showtopic=1450753, http://www.gamesas.com/index.php?showtopic=1455269, http://www.gamesas.com/index.php?showtopic=1458969, http://www.gamesas.com/index.php?showtopic=1464315, http://www.gamesas.com/index.php?showtopic=1467323, http://www.gamesas.com/index.php?showtopic=1469608, http://www.gamesas.com/index.php?showtopic=1472909, http://www.gamesas.com/index.php?showtopic=1475106, http://www.gamesas.com/index.php?showtopic=1477074. http://www.gamesas.com/index.php?showtopic=1482684, http://www.gamesas.com/index.php?showtopic=1489180
Version: 2.0.3
USKP Fixes
- One more chance Heimskr, either you're fixed now or we're undoing everything we've been trying to fix for you!
- A stray debug message has been removed from a scene script for the Thieves Guild fix in 2.0.2a.
- Valdr's SetRestrained call on his alias' OnOnit block needed to be moved inside the check to see if his quest was running. (Bug #14916)
- Rather than move the Blades into CrimeFactionReach, they will be moved into their own crime faction upon arrival at Sky Haven Temple. This avoids some complications from becoming wanted in The Reach, which logically they wouldn't really care about. (Bug #14942)
- Removed edit to form 000CAF70 as it caused an unexpected break in the MQ as a result of removing its enable parent.
Game Mechanics Fixes
- Northwind Mine had no creature tagged as a boss, thus it could not be marked as cleared. (Bug #14792)
- The dragon at Arcwind Point was not tagged as a boss, thus the location could not be marked as cleared. (Bug #14792)
- Avanchnzel had no creature tagged as a boss, thus could not be marked as cleared. (Bug #14792)
- Sailor's Repose (dunFrostflowAbyssBoonEffect) had an incorrect taper duration set, in addition to also having an incorrect magnitude set. Its abilities are applied by perk and the effect entries are merely to make it show up in the UI when the player receives it. (Bug #14878)
- Erikur's house in Solitude should not have been made a valid target for Thieves Guild jobs. It's marked with a "protected" shadowmark and the theft markers inside are not setup up correctly. (Bug #14905, Bug #14904, Bug #14903, Bug #14638, Bug #14158)
Item Fixes
- OutfitListSoldierSonsNoHelmet erroneously contained entries for studded leather armor when it should only be soldier equipment for the Stormcloaks. (Bug #14907)
- Armor addons HideHelmetAA, HideHelmetArgonianAA, and HideHelmetKhajiitAA had an incorrect weapon adjust value of -4 instead of 0 which would cause NPCs to look like their arms were squished.
- Book3ValuableAmongstTheDraugr had incorrect inventory art set. (Bug #14946)
- Book1CheapTheYellowBookofRiddles had incorrect inventory art set. (Bug #14859)
Quest Fixes
- Drinking Companions (WERJ06) should now properly take a bottle of Honningbrew Mead in exchange for the charmed necklace. (Bug #14949)
- Eydis would still behave as though she'd seen the ghost at Old Hroldan even if The Ghost of Old Hroldan (FreeformOldHroldanB) had been completed. (Bug #14955)
- Arniel's Endeavor (MGRArniel03) never removes objective 40 from the journal when completed. (Bug #14959)
Script Fixes
- Further ongoing updates to the critter scripts to resolve even more errors in timing and other issues.
- WEAliasScript added validation check in OnUpdate block to make sure the alias even has a valid reference. (Bug #14371)
- SwapJobAliasScript has been reworked to avoid a potential log spam armageddon if the aliases the script controls suddently become invalid either because they were cleared improperly or because a mod utilizing this script is torn from the game. Log spam already being generated by this script referring to NULL aliases on NULL quests cannot be dealt with.
- dunIronbindGoAheadSCRIPT was doing illegal Actor casts when it already had the quest aliases to use for package evaluation. (Bug #14913)
- SF_PotemaBossFightScene_00098894 had a whole lot of unnecessary upcasting to actors going on which led to errors, as well as trying to start combat on dead actors. (Bug# 14883)
- QF_MS06Start_00093807 was trying to start combat with a dead actor. (Bug #14869)
- spellSummonDraugrBomb tried to play a shader with no 3D loaded. (Bug #14868)
- QF_dunAnsilvundQST_0003D721 required additional 3D checks despite there really being no reason they shouldn't have already been loaded. (Bug #14807)
- magicProjectileStormScript was trying to cast spells using unloaded object references. (Bug #14688)
- QF_CWFortSiege_00087C21 was attempting to remove empty aliases from factions. (Bug #14652)
- dunPotemasMS06BossFightDummy was doing enemy setup with incorrect variables. (Bug #14470)
- ReanimateAshPile did not check for 3D state before trying to run shaders. (Bug #13702)
- SprigganFXSCRIPT needed 3D checks before trying to run shaders. (Bug #14330)
- AtronachFrostScript needed 3D checks before trying to run shaders. (Bug #14324)
- dunDeadMensBardGhostScript needed 3D checks before trying to run shaders. (Bug #14010)
- FXDwarvenSpiderSCRIPT needed 3D checks before trying to run shaders. (Bug #14344)
- bwcNightingaleGhostSCRIPT added delay since 3D seems to not load reliably with this script. I know, right? (Bug #13714)
- dragonActorSCRIPT began throwing errors when calling RegisterDragonAttack for some reason if the location is a None, even though RegisterDragonAttack had a check in it to take care of that. (Bug #13922)
- QF_FreeformRiften16_000557F3 will only add the item to Harrald now since the game has decided EquipItem requires an impossible to meet 3D check. (Bug #13898)
- WEScript added a check for disabled actors trying to trigger combat. (Bug #13856, Bug #14496)
- FXAtronachStormSCRIPT needed new sanity checks for unassigned properties. (Bug #13773)
- FlameAtronachEffectScript needed 3D checks before trying to run shaders. (Bug #13728)
- IceWraithParticlesSCRIPTneeded 3D checks before trying to run shaders. (Bug #13671)
- defaultOnResetTestAndDisable was trying to use forcerefto improperly when it was clearly intended to use Clear() (Bug #14906)
- defaultOwnZombie converted the OnCellLoad to OnLoad due to unreliability issues. (Bug #14960)
- DraugrFXScript needed 3D checks before trying to run shaders. (Bug #14961)
- MS06RotatingDoorSCRIPT was using the same script global variable in two different states to shut off two different sound instances.
- TrainerGoldScript was running two different cell detach events which was causing one to always throw errors.
- SF_BardSongsInstrumentalFlute_0006E5AE and SF_BardSongsInstrumentalFlute_00095889 will now block attempts at idling by bards who no longer have 3D loaded.
Placement/Layout/Ownership and other World Object Fixes
- 00089f42: Rock outside Whiterun sticking out above the ground. (Bug #14885)
- 0205CFDC: Incorrect collision type on a box intended for navcutting. (Bug #14872)
- 000b5d16, 000b5d19: Terrain gap at Drelas Cottage. (Bug #14895)
- 0007C223, 0007A37C: Falmer tent too low to the ground. (Bug #14857)
- 000848e5, 000848e6: Predator spawns incorrectly linked to a fort barricade over 2 cells away.
Text Fixes
- DA13AfflictedJournal01: "Orchendor has gone down the the Aerdrome." -> Orchendor has gone down to the Aerdrome." (Bug #14951)
- DA13BlockingBranchTopic: "Have you come to commune with Peryite, Taskmaster and blighted Lord?" -> "You have come to commune with Peryite, Taskmaster and blighted Lord, yes?" [subtitle did not match audio] (Bug #14947)
- DialogueWhiterunJonTopic3BranchTopic: "But mind he bard, Mikael." -> "But mind the bard, Mikael." (Bug #14954)
- One of Delphine's lines from MQ106: "I'm not your enemy." -> "I am not your enemy." [subtitle did not match audio] (Bug #14927)
The complete changelog is http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html.